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Author Topic: RTG on AGA.  (Read 4649 times)

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Offline xeron

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Re: RTG on AGA.
« on: March 12, 2003, 10:55:01 AM »
If you have a PowerPC, there is a CGX AGA driver for it, but to be honest theres little point.

If a program actually requires a graphics card, the chances are it'll want at least highcolour graphics, and unless the CGX driver has a HAM8 mode, the program still won't work (no modes to show in the screenmode requester).

Even if it DID have a HAM8 mode, it would be so slow as to make the program unusable.
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Offline xeron

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Re: RTG on AGA.
« Reply #1 on: March 12, 2003, 12:02:06 PM »
Hmm... but are there any programs that use 8bit output, yet absolutely require the presence of an RTG system?!

Surely any sane programmer writing an OS friendly program that requires 8 bit chunky would offer a mode that uses graphics.library, so users of BlazeWCP can use the program too!?
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Offline xeron

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Re: RTG on AGA.
« Reply #2 on: March 12, 2003, 12:10:06 PM »
Heh well, ok, but i don't see the point of limiting your audience, when the potential userbase is already tiny. Especially when WriteChunkyPixels() support requires not much more than:

[color=006600]
void writechunky( x, y etc. etc. )
{
  switch( mode )
  {
    case GMODE_CGX:
      WritePixelArray( x, y etc. etc. )
      break;
    default:
      WriteChunkyPixels( x, y etc. etc. )
  }
}
[/color]
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Offline xeron

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Re: RTG on AGA.
« Reply #3 on: March 12, 2003, 12:47:04 PM »
Yes, well i guess you didn't read my original post properly then... i said software which requires 8 bit chunky graphics!  :-P
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