Cymric wrote:
I'm happy to see that the jerkiness of OS4 window handling has disappeared:
Native graphics rules ;-) But actually, I was using OS4 with 68k graphics for months before the first prerelease was out and never found it difficult to live with. The fact that it now really flies is just a bonus...
I liked the warping demo of both the lion and the fonts, but I have to add that this is really nothing special. You're seeing the result of (lots of) ordinary math, and some CPU power to make it fly.
No, I think you missed the point. Graphics.library is a very bare shell providing things like line drawing. Anti-grain geometry provides a library that programmers can use within their software that saves them from having to reinvent the wheel. What that demo shows is that it is fast enough for use wherever people need high quality vector graphics in their software, and saves them from having to reinvent the wheel. It also produces very high quality anti-aliased output. This provides a good foundation for programmers. THATs whats impressive about the demos, not the fact that you can warp a picture of a cat.
I'm also not very happy with the idea of resetting a computer supporting virtual memory (even in the rudimentary form of OS4) as was shown in the video, but that is just my humble opinion.
Thats because your used to Windows and Linux. AmigaOS4 is being designed to allow you to "switch off at any time, provided the disk isn't accessing", the same as Amiga has always been.
It's good to see the ole' platform moving along, but I cannot help but wonder what the use is when everything shown can already be done on at least a dozen other major platforms with a much larger user base.
The fact is, I just prefer AmigaOS. This is the only reason people are *currently* using OS4. It is a foundation for the future, it is not in itself the future. It is only the first step on a new section of the Amiga journey.