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Author Topic: Top 3 best ideas in amiga history?  (Read 10325 times)

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Offline Ilwrath

Re: Top 3 best ideas in amiga history?
« on: February 10, 2010, 02:36:28 PM »
Two I can't believe aren't mentioned yet;

ReTargettable Graphics/Audio : Sure, in most OS now you can pick a full screen resolution for a game.  Of course, the Amiga did it first, and took it further, also allowing you to pick which video card you use, and which rendering mode, and also being able to choose differing sound cards.

ARexx : A single scripting language that allows you to create interactions between any major software packages you happen to have.  If only modern PC, Mac or Linux applications got along this well, think of what we could do.......
 

Offline Ilwrath

Re: Top 3 best ideas in amiga history?
« Reply #1 on: February 15, 2010, 06:23:31 PM »
Quote
Still way ahead of the old mac classic though

No kidding.  Amiga took it as common sense that a computer released in 1993 would have color.  Mac used it as a marketing item.  Color Classic, anybody?   What a steal at only $1,400 or so!  ROFL!  

Anyhow, back on topic, I'd agree that Intuition was pretty awesome.  I'd go a step further and say that having Intuition in the ROM was a good idea, as well.  That way, as a power user/administrator/poor programmer you'd never have to worry about something you did failing before an Intuition screen would be available to present that information in a standard way.