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Author Topic: amiga 500 and games.  (Read 4917 times)

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Offline Ilwrath

Re: amiga 500 and games.
« on: November 05, 2002, 03:45:59 PM »
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The kids these days are already used to complex devices. The friend's son I mentioned already enjoys SSX and other Rally games on my PS2.


Very true, though the Amiga is a very complex machine...  In some ways, probably more so than a Linux box...

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Thanks for the tip about the ADF files.
Can I write them a floppy using Unix "dd" command?


No, unfortunatly, Amiga used a proprietary hardware and interface on floppy drives.  (Amiga low density drives read/write 880kb vs 720)  This can't be emulated in any way, except with custom hardware.  Google for the "Catweasel" for more info...

The Amiga's disk images will be found as .adf or .dms (Amiga DiskMasher System)
As mentioned above Back2roots is a great source for legal Amiga disk images....  Though you're going to have a tough time getting those images to a stock A500...
 

Offline Ilwrath

Re: amiga 500 and games.
« Reply #1 on: November 05, 2002, 10:45:14 PM »
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if you have WB 3.1 on that 500, you could use CrossDOS, just write the game or watt ever to a 720k DOS floppy (put ducktape over the second hole on a 1.44 and format it as a 720, or just format a amiga disk as 720 on the x86 :) then just mount the PC0 driver in Workbench:Storage/DOSDriver/PC0


Well, I'm going to go out on a limb here, and guess that the specs of this 500 are probably more around the 1.3 ROMS and 512k (or, if you're lucky, 1meg) RAM, no HD, one (internal) Floppy...  

Now, you can still use Cross DOS on a system like that, but you're going to need an original CrossDOS disk, as well as an original Workbench disk, and a blank disk to make a bootable system with CrossDOS installed on it.  Then, after creating that disk, boot the Amiga with it, mount the PC0 drive, copy the disk image (provided it fit on a 720k disk) to RAM (provided there's enough RAM).  Also, transfer the ADF -> Amiga utility to RAM the 500.  Then, put in another blank disk, and write the image from RAM to the disk.  Then, provided that all of the disks involved were still usable, and the drive wasn't shot, you may be able to reboot and play that game.  Provided the Amiga and your display device both support the game's screenmode.  (You did remember to check if the game was NTSC or PAL, right?)

 
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by the way, the amiga is complex only if you make it complex, any one could use WB with ease!!


Yeah, the above procedure sounds like it should be a snap.  Especially for someone who hasn't had the large amounts of experience tinkering with the old workbench configurations, etc...  Let alone the mentioned 5 year old kid....   :-D

The short of it is, yes, it's simple to point-click-drool in the Workbench.  This isn't one of those tasks, though...