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AmigaOS 68k development - components, critics, bugs, work-arounds, tips&tricks
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Topic: AmigaOS 68k development - components, critics, bugs, work-arounds, tips&tricks (Read 56187 times)
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Louis Dias
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Re: AmigaOS 68k development - components, critics, bugs, work-arounds, tips&tricks
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on:
October 25, 2019, 03:11:35 PM »
The CD32 can boot from CDROM...
Long live the CD32's extended ROM!
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Louis Dias
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Re: AmigaOS 68k development - components, critics, bugs, work-arounds, tips&tricks
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Reply #1 on:
January 17, 2020, 02:42:25 PM »
Most of 3.5 and 3.9 was re-licensed by Cloanto along with some *new* development that 3.1.4 claims is new but wasn't (large disk support) ... Hence Cloanto's OS is called 3.X aka 3.10 as in 10 > 9 as in OS X as in how Microsoft skipped Windows 9 and now the only version of windows they support is 10 aka X.
But I digress...
So - no! 3.5 and 3.9 is not lost thanks to 3.X from Cloanto. I don't know why this is not known by the sheep...I mean masses...
https://www.amigaforever.com/kb/15-107
https://www.amigaforever.com/kb/16-125
https://www.amigaforever.com/kb/16-120
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Last Edit: January 17, 2020, 02:44:53 PM by Louis Dias
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Louis Dias
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Re: AmigaOS 68k development - components, critics, bugs, work-arounds, tips&tricks
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Reply #2 on:
January 17, 2020, 06:14:16 PM »
Maybe my memory is bad but I thought FFS could have 255 length filenames...
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Louis Dias
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Re: AmigaOS 68k development - components, critics, bugs, work-arounds, tips&tricks
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Reply #3 on:
January 23, 2020, 07:27:26 PM »
@ multiple screens...
Wouldn't it be nice if you could have an nice touchscreen menu on one screen and then the main app/game screen on the high-powered card?
Oh damn I think I just invented the Wii U...
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