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Author Topic: C For C64  (Read 6021 times)

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Offline Louis Dias

Re: C For C64
« on: July 19, 2010, 03:39:05 PM »
Quote from: Arkhan;571009
The C support for the C64 is crap.

I used PowerC for about 6 months.  Its a brutal, worthless endeavor.

Kinda neat, but ultimately useless.  The limitations as far as hardware (disk swapping) goes is really irritating.  

the 6502 + C don't really agree as far as trying to make a game.  If you are doing something else, your mileage may vary.  There is a windowing library I messed with, and a few other things.


As far as C o the real machine goes, PowerC is probably your best bet.


6502 assembly only has something like 65 commands.  It's very simple.  As "efficient" as C might be, I think it's overkill for such a simple processor.

http://en.wikibooks.org/wiki/6502_Assembly

What are you trying to develop?
 

Offline Louis Dias

Re: C For C64
« Reply #1 on: July 19, 2010, 07:22:03 PM »
Quote from: redrumloa;571033
I have an original Abacus Super C 128. It is kind of nifty, but has a terrible manual full of typos. I dunno about recomendations as I haven't gotten too far past "hello world":)


I actually wrote a paint program for 80 column bitmap mode that mixed Basic 7 with machine language calls for doing the drawing.  The 80 col chip had a fast block copy function built in.  could copy 1-255 sequential bytes in 1 call.  I believe it was masked too...but don't quote me, it's been a while.