In an Article titled "Pixel Pusher: the quickening vs. The Deadening" by Tom Carrol that begins on page 46 of the magazine, an Amiga 1000 is pictured on page 48. Here is the exerpt from the article when the Amiga is talked about:
He also remembers using an early Apple computer and Superpaint at a friend's house. "It was disgusting. My first employer in the arcade game industry provided us with Amiga 1000s. They didn't have hard drives, but they did have Delux Paint, which was a vast improvement. Then the first PCs were dropped on our desks because programmers wanted us to use them. And the wonders of DOS opened up like a keyless strong box with cement inside. They had a stripped down version of Deluxe Paint - no animation at first - but once the graphics were imported into undocumented development tools, it got even more restrictive and outright arcane. It sends shivers down my cerebral cortex just thinking about it. The quickeneing wasn't near quick enough then."
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Artists who were lucky circa 1985 got to develop on the graphically complex Amiga 1000. Others had to do it the hard way.
So while today's 18-24 year old "hardcore gamer" may not know the Amiga, it's nice to know that developers still do.