Welcome, Guest. Please login or register.

Author Topic: New Sony Playstation  (Read 4109 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Louis Dias

Re: New Sony Playstation
« on: July 10, 2007, 02:42:16 AM »
Yeah, I like my beefed up Gamecube...
...then again I liked my regular Gamecube.

I recently had my tenant's PS3 hooked up to my 1080i 50" DLP TV and played several games.  The graphics were impressive for a minute, then you actually have to play the game using a traditional controller and you forget about the graphics completely.  I played Fear, Resistance:FoM, Motorstorm & GT-HD.  I tried Motorstorm with tilt steering and that aspect worked like the Wii.  However playing the 2 FPS games was a chore compared to even a so-so FPS on the Wii (Red Steel).

The Wii's controls is what makes it "Next-Gen".  Until you've put in some hours with them you don't know how bad tradtional controls were.  I own RE4:Wii and GC editions and the improvements over the GC version (faster load times, 75% more pixels <852x480 vs. 640x360>, better lighting and particle/fog effects) are enough to see there is much untapped potential in the Wii that a quick port by a competent developer fleshed out.  Included in the disc is a trailer for Resident Evil:Umbrella Chronicles - an arcade shooter like VirtuaCop.  The game looks graphically impressive.  It's almost FMV quality but it's totally rendered because you can look around in this on-rails shooter to find hidden bonuses.  Again - a good developer can do wonders with the system.

Poor Wii graphics to date are due to lazy developers (who didn't even approach Gamecube-level graphics) and the fact that first batch of Wii games didn't use the finalized gpu api and documentation.  They were working with tweaked Gamecube specs.