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Author Topic: Rumormill: Broadway is completed.  (Read 4753 times)

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Offline Louis DiasTopic starter

 

Offline Louis DiasTopic starter

Re: Rumormill: Broadway is completed.
« Reply #1 on: November 28, 2005, 09:31:43 PM »
Hmmm, I beat them all to it and said it in my "potential PPC Amiga REAL CHEAP" thread MONTHS ago!  :D
 

Offline Louis DiasTopic starter

Re: Rumormill: Broadway is completed.
« Reply #2 on: November 28, 2005, 11:27:49 PM »
I would like to know what BAF means...  :)

Anyway, I still stand by my belief the we are going to see a very G5-like cpu in Revolution.

Look at the cooling issues the 360 is having.  And the noise level.  

This cpu will be dual-core atmost and not run faster than 2.5 GHz but will have lots of cache to boost performance.  Rumors have been as low as 1.8Ghz...

The Cube has more cache than the PS2 or XBOX.  It really helped it hang with the Xbox.

Nintendo knows how to make a quiet, efficient, affordable and durable console.  It's what they do best.  Oh and their software's not bad either...  ;-)
 

Offline Louis DiasTopic starter

Re: Rumormill: Broadway is completed.
« Reply #3 on: November 29, 2005, 11:33:26 AM »
I am not blind.
 

Offline Louis DiasTopic starter

Re: Rumormill: Broadway is completed.
« Reply #4 on: November 30, 2005, 11:33:25 PM »
This month's copy of EGM states that Rev's graphics aren't much better than the Gamecube.

Considering the cpu only now has gotten finished and the fact that the Revolution developer kits are modified Gamecube kits...the statement is not surprising...

...And the same things were said of the early 360 developer kits...

A wired version of the Revolution controller running on the Gamecube is what was shown behind closed doors at the Toyko Games Summit.  That puts us back to when the magazine article was being written.

Heck, Nintendo could give me an 800MHz Gekko cpu with a 200MHz fsb and 128MB or RAM and an upgraded 400MHz Flipper chip with 12MB of texture cache and 32MB of DDR400 ARAM and I'd be happy as a pig in poop.  At standard television resolutions (640x480, 720x480), I don't think you need any more power...

Mark my words: that controller will change everyting.
 

Offline Louis DiasTopic starter

Re: Rumormill: Broadway is completed.
« Reply #5 on: December 06, 2005, 09:05:22 PM »
Revolutuion technical details starting to emerge:
http://revolution.ign.com/articles/673/673578p1.html

I'm hoping that the early kits used a GC design with a 1.8GHz G5 and that's where the 2-3 times the power quote came from.  Same goes for the system ram estimates.  Basically a redeveloped GC board with some more memory and a G5...  That's a pretty good kit to use as a dev kit.

Even 128MB of RAM as some claim, is not bad at all for a console.

No details on the GPU yet.

For SD resolutions, this is more than enough to make high quality games.  In the end, it's all going to be about the controller.  And those same developers who diss the system power are loving the controller.

cpu: ~2.0GHz G5-based
gpu: ATI Flipper2 with 16mb of texture cache, built-in DSP capable of true digital Dolby sound
ppu: rumored with 32MB of dedicated ram
Memory: 128MB main T1-mosys, 16 (?) MB of ARAM, 512MB internal flash, 2 slots for external SD card

I can't complain.
 

Offline Louis DiasTopic starter

Re: Rumormill: Broadway is completed.
« Reply #6 on: December 07, 2005, 05:36:26 PM »
http://www.gamesindustry.biz/content_page.php?aid=13482

more details on the Revolution hardware.

Sounds like some semi-upgraded dev kits got a 933Mhz G5 with the ATI Flipper on a GC compatible board.

I still think the final chip will be faster.

Even if the Revolutions is only 3 times more powerful than the GC, that's still over 2 times more powerful than the Xbox 1, which is more than enough power to fill your television screen with whatever you want.

It's all about the controller and the enhanced downloadable games.  I think Nintendo may add wi-fi multiplayer capability to it's classic games on Revolution.  I hope it does this with the GC compatibility as well.  there is already homebrew software that adds "online multiplayer" capabilities to current GC games that didn't even support LAN play.