Waccoon wrote:
Lou Dias: Nintendo Gamecube. Seriously.
I see you're still obsessed with only a PPC-based solution that is not fully PPC compatible.
Why would Nintendo be interested in AmigaOS? Given the hardware locks, it wouldn't be possible without their direct support, both technically and financially.
Would you expect every AmigaCube developer to have to buy a Nintendo developer's license? Consoles companies make their money on software. Nintendo would want their cut, especially if the OS was built on Nintendo's APIs, as you frequently promote.
Look beyond the "at-margin" hardware, and you should realize that it's not as cheap as you think, to say nothing about the extra hardware you need to make it work.
Um only if you wanted a 1.8GB disc burned. Otherwise you are coding with the Amiga API and can run software from a mapped networked drive (SAMBA). There's also a usb->memory card port device... Not to mention devices that let you plug in ps2 keyboard and mice into the GC's controller ports. Let's not overlook the progressive scan mode of the machine which will give a better display (can be made into a VGA port connector) than any non-video card equipped Amiga and is more powerful than any Amiga graphics (3rd-party or otherwise) chipset (12 million fully texture-mapped T&L'd real world polygons/sec). And yes the 64 channel Dolby Prologic II Surround ain't to shabby either...
minator: The Amiga sold the vast majority of it's units as ...a games machine!
Guess what it was originally designed as?
The Amiga's bus was far too sophisticated to be a mere game machine. It was a full computer with a game machine's graphics capabilities.
Nobody knew anything about multimedia in the time of MS-DOS and 2-color Macs, so nobody used the machine the way it was meant to be used -- through the OS.
Dude, you know it was supposed to be a game machine and the OS was thrown in LATEr.
Minator: *Sales at end of 2004 were 18 millions units worldwide.
I'm sure all of them are interested in AmigaOS, too, where they can all run their software from memory cards and read-only mini-cds with less than a 200Mhz CPU and 24 megs of memory.
Might as well put together a Linux box from last year's x86 hardware. You can always re-compile your open-source code later if you're truly obsessed over having a PPC machine.
Some of us would welcome it...as we already own the GC and are HERE. Others here would recognized it's value and the fact that the OS would actually exist would be a selling point. Finally there is a small % of current GAMECUBE OWNERS who would see it reviewed in a MAJOR magazine (online or print) and try it out. This last market is bigger than the current A1 market by 100 fold. Of the ~19 million owners, the poorest title (with no replay value) sells 60k copies.
Also, it's a 485MHz (not 200) G3 Gekko cpu with 38 SIMD instructions thrown in that aren't in previous G3's which puts it more on par with a G4's capabilities. Last time I looked, I've never seen a real Amiga ship with more than 4MB. And 24 + 16 = 40 MB which is what the GC comes with.