MskoDestny wrote:
I'd like to see how you plan to convince Amiga Inc. to port AOS4 to the Gamecube when they have thus far expressed little interest in porting to PowerPC Macs. They're no more proprietary than a Gamecube and make a lot more sense as a computer.
Just stating the ideal thing, not how it will happen.
Why would I need a bigger hard drive? 8GB is enough for AROS and I could always use your network drive strategy. Besides, current XBoxes actually ship with a 20GB drive. It's just partitioned to 8GB.
Again, I view the XBOX as a crippled PC. Why get that when for a few dollars more I can get the real thing...which I already have anyway (PC)...
I don't want a Gamecube for a computer, I want AOS4 on cheap hardware and that's the cheapest. Only buy being affordable can the community grow. It's also easy to program for. The whole 'unknown' and 'propriety' issue is dead. The homebrew people have documented this hardware very well. How else would Linux, emulators, media players and even a gcc compiler be able to run on this system ALREADY.
None of those require a very complete understanding of the hardware. You just need to know where the memory is, how the processor works (largely a known entity since it's mostly a standard PPC chip) and where to access the framebuffer. As I understand it there aren't any decent 3D drivers fo GC Linux.
SDL has been ported and there are 3D homebrew games running on the GC.
supposedly there is an ongoing AROS ppc port...
There is, but it doesn't work yet and when it does it still won't run programs written for AOS4, MOS, or WarpOS/PowerUp. A compatability layer still needs to be written.
As far as OS4... once the GC is established as the 'bottom-end' machine and A1 as top-end, and the core libraries defined, you could include 2 different compiled versions of an app on a CD/DVD. The media files are the same and that is usually the biggest chunk of a package. As far a compiling, it would boil down to using one 'makefile' vs. another...
Well I imagine the average homebrew developer isn't above doing the trivial things needed to get their code to run on whatever system they choose.
The problem isn't the developers, it's the end users. How many people are going to go through the trouble of getting homebrew booted on a GC to try out some hacked version of AOS4 or a GC port of AROS?[/quote]
Well, let me ask you this? What person who is used to Wintel is going to abandon the PC for an A1? This is a niche hobbyist's market. Until a hobbyist can use AOS hardware and software daily without the need for Windows or OS X, the Amiga market will never grow.
Even for hobbyists, the A1 is a high price point.
Show what you can do with a lowly gamecube, then when the apps are all there and supported, upgrade to an A1(or 2 or whatever).
There are more Amiga users with Gamecubes than there are Amigans with A1's.
Target the GC and your OS4 user-base just jump up ALOT. Now maybe somebody wants Ibrowse and SimpleMail. Now Shogo would run nice on a OS4-GC...and whatever else Hyperion ports to OS4...
Amigans have been hacking and wedging crap hardware to "upgrade" there machines for years. The GC solution doesn't look so bad when you think about it.
With a Qoob chip, the OS could boot in a second. If you get an earlier GC with the DV out option, you can hook it up to a traditional monitor and get a nice 852x480 or 640x480 display.
It wouldn't even be illegal to resell qoob chips with a Linux or AROS, or whatever core pre-flashed on it.
Sell a bundle with Qoob Pro (pre-flashed with whatever os), case mod, 2 ps/2 adapters for mouse and keyboard. Optional component cable->VGA adapter. Optional Samba compatible net-server for HD storage and an OS4 CD/DVD for the rest of the OS...