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Author Topic: Battle for Wesnoth 68k - does this game require a Vampire?  (Read 9018 times)

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Offline Niding

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It does sound like NovaCoder is intrested in Vampire Standalone version.
 

Offline Niding

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #1 on: April 14, 2017, 04:03:24 AM »
More divided?

The Vampire enables a large chunk of users to have similar hardware configs, as compared to the past, when you had to look high and low to get a 060 accelerator. Want a graphics card? Need to fork out alot of cash etc.

Now its all contained in small board, at a relativly pleasant price. The people purchasing them are relativly active, many that hasnt really touched their Classic machines for decades.
The A1200 I got has collected dust for ...15 years in the basement. Now its installed in my homeoffice, alongside the newly purchased A600.

I like to think the Vampire has revived a section of the Amiga population that was completely dormant. How you manage to view that as a negative is beyond me.
I see the point of the extra instruction set posing a challenge, but at the moment the only advantage we have is good performance running old  classic programs. There are very few Vampire spesific programs.
 

Offline Niding

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Re: Battle for Wesnoth 68k - does this game require a Vampire?
« Reply #2 on: April 14, 2017, 10:19:53 PM »
Quote from: Thorham;824518
Maybe. People like me certainly don't want a Vampire. I don't see these as 68080 CPUs and a graphics card. I see them as FPGA computers, and I have no interest in those. I'm not alone in this.


Does the label of the hardware matter if it retains the function? I remember plenty of software I had on A500 that refused to work on my A1200, so new functionality isnt something new to the Amiga.
Alot of the demos doesnt even work on my 1200/30 with a mere 16 megs. Often they required 32 megs, or even intended for 060.

But each to their own.