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Author Topic: BlitzQuake, how? que?  (Read 6933 times)

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Offline keropi

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Re: BlitzQuake, how? que?
« on: July 10, 2006, 08:23:15 PM »
just install quake on your pc Amigaz, and then take the ID1 directory and transfer it to the amiga... u need to have the ID1 dir on all quake ports in order to use them...
but I *never* succeded to run blitzquake on my 1200ppc, always some kind of error that I cannot remember... it is the warp3d version, right?
 

Offline keropi

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Re: BlitzQuake, how? que?
« Reply #1 on: July 10, 2006, 09:19:44 PM »
lol tell me if u succeed, the warp3d should speed-up quake... I have tried the software renderer ppc versions, I got some 20fps, but the 3d acceleration should push it to maybe 30fps...
 

Offline keropi

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Re: BlitzQuake, how? que?
« Reply #2 on: July 10, 2006, 09:51:35 PM »
don;t try to unpack the .pak files, the quake.exe does that and it expects a .pak file, not extracted data. are u sure you have the files INSIDE the ID1 dir?
 

Offline keropi

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Re: BlitzQuake, how? que?
« Reply #3 on: July 11, 2006, 06:24:45 AM »
on my setup it pops a window: INSERT VOLUME QUAKEDIR IN ANY DRIVE, then iconx complains and finally it says it cannot open audio.device...  :-?  :-?  :-?
the docs just suck...

edit: if I assign quakedir: to blitzQ directory, it just crashes... it also needs 600K stack size!
 

Offline keropi

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Re: BlitzQuake, how? que?
« Reply #4 on: July 11, 2006, 06:49:55 AM »
now it only complains about audio.device , lol it sux
maybe it is ahi only?
 

Offline keropi

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Re: BlitzQuake, how? que?
« Reply #5 on: July 27, 2006, 02:18:38 PM »
the best is fps = hz of screen...
50 fps at a 50hz screen looks extra smooth lol