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Author Topic: BlitzBasic vs Amos  (Read 3720 times)

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Offline JetRacer

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Re: BlitzBasic vs Amos
« on: March 28, 2008, 11:49:46 PM »
Both have their own unique and special drawbacks :-)

AMOSPro+Compiler works well and is very easy to learn and directly implement ideas in. On the other hand it's all hardcoded to suit the A500. There's workarounds in the shape of machine-language procedures, but I doubt it gets you anywhere near something that looks like an A1200 native implementation with real OS support (I might be wrong though since it's been alot of water under the bridge). But if you're just after something that smacks a gui on the screen, does some stuff with buffers and read/write raw output to files then it pretty much works for anything (great that way). It's also good for writing small games (like Scorched Tanks).

Blitz on the other hand supports post-A500 hardware if my memory serves me right (might not). But there's probably good enough reason(s) why people still prefer to use AMOSPro+Compiler. -I've never heard anyone saying they prefer Blitz while having AMOSPro+Compiler too.
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Offline JetRacer

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Re: BlitzBasic vs Amos
« Reply #1 on: March 29, 2008, 01:26:38 AM »
@ hooligan: So you admit you code all your demos in Blitz while telling your friends it's all done in 1oo% asm?
*Zap! Zap!* Ha! Take that! *Kabooom!* Hey, that\'s not fair!
 

Offline JetRacer

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Re: BlitzBasic vs Amos
« Reply #2 on: March 29, 2008, 01:51:10 AM »
I was just pulling his leg :-)

Anything short of linking stolen code (like some a-holes do) is fair game. But I admit: using Amos is stepping the line in more than one way :-)
*Zap! Zap!* Ha! Take that! *Kabooom!* Hey, that\'s not fair!