Welcome, Guest. Please login or register.

Author Topic: Reviving the Amiga Legacy—on SNES  (Read 18863 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 19
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #14 from previous page: January 08, 2026, 05:32:37 PM »
For the interior levels of the spaceship, I’ll be using these tilesets — detailed, modular, and perfect for creating industrial sci‑fi environments.


 8) 8) 8) 8)
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 19
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #15 on: January 09, 2026, 04:52:41 PM »


Here’s our hero in all his pixelated glory, finally ready for action. After so much work, the animation set is almost complete, and watching him move is genuinely satisfying.
I’m left with one creative thought: when he dies, should it be a quick arcade‑style explosion, or a small animation where he simply… falls to the ground.
 ;D ;D ;D
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 19
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #16 on: January 10, 2026, 02:57:14 PM »
Our tiny hero moves like he just chugged three espressos: he struts around all proud, wobbling like he’s walking a fashion runway nobody invited him to. And when he jumps? That’s his grand moment — a heroic leap worthy of someone who just spotted a cookie crumb drifting through space. And the best part is that, apparently, on the SNES he runs like a wonder!  8) 8) 8)

Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 19
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #17 on: January 13, 2026, 10:41:00 AM »
Dev Update – Enemy Expansion! 

Hey everyone! I’ve been working hard on new enemy sprites, and I’m excited to reveal a major upgrade:
Two brand-new enemy types have just landed — and they’re not your average foes.These guys fly and shoot, adding a whole new layer of challenge and chaos to the battlefield.
Stay tuned for more sneak peeks and let me know what you think. Your feedback keeps this project alive!  8) 8)

Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 19
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #18 on: January 14, 2026, 05:50:00 PM »


SNES Project Update! 
I’ve just wrapped up all the sprites and the entire graphics set for the game. It’s been a ton of work, but seeing everything come together has been amazing.
Starting today, I’m officially moving on to the SNES coding phase — the most technical part, but also the one that will finally bring everything to life.
Stay tuned, because things are about to get really exciting.
 8) 8)
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/