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Reviving the Amiga Legacy—on SNES
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SUPER-J11BIT
SUPER-J11BIT
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Join Date: Oct 2025
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Re: Reviving the Amiga Legacy—on SNES
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Reply #14 from previous page:
January 08, 2026, 05:32:37 PM »
For the interior levels of the spaceship, I’ll be using these tilesets — detailed, modular, and perfect for creating industrial sci‑fi environments.
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SUPER-J11BIT
SUPER-J11BIT
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Join Date: Oct 2025
Posts: 17
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Re: Reviving the Amiga Legacy—on SNES
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Reply #15 on:
January 09, 2026, 04:52:41 PM »
Here’s our hero in all his pixelated glory, finally ready for action. After so much work, the animation set is almost complete, and watching him move is genuinely satisfying.
I’m left with one creative thought: when he dies, should it be a quick arcade‑style explosion, or a small animation where he simply… falls to the ground.
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SUPER-J11BIT
SUPER-J11BIT
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Re: Reviving the Amiga Legacy—on SNES
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Reply #16 on:
January 10, 2026, 02:57:14 PM »
Our tiny hero moves like he just chugged three espressos: he struts around all proud, wobbling like he’s walking a fashion runway nobody invited him to. And when he jumps? That’s his grand moment — a heroic leap worthy of someone who just spotted a cookie crumb drifting through space. And the best part is that, apparently, on the SNES he runs like a wonder!
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