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Author Topic: Reviving the Amiga Legacy—on SNES  (Read 10539 times)

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Reviving the Amiga Legacy—on SNES
« on: October 29, 2025, 12:20:38 PM »
Hi everyone!
I’m a developer specialized in SNES hacking and ROM modding, fueled by a lifelong love for retro gaming.

I grew up surrounded by Amiga classics. Those games didn’t just entertain me—they shaped my creative identity and sparked a deep desire to build on their legacy. For a long time, I dreamed of developing new titles for the Amiga. But as I explored the platform, I quickly realized that its technical complexity posed a serious challenge to creative freedom.

So I turned to the Super Nintendo—a console that offers the flexibility I need to reimagine and reinvent, while still paying respect to the golden age of gaming.

Today, I’m working on a project that goes far beyond ports. I’m creating entirely new SNES games inspired by legendary Amiga titles:

- Sequels that expand the lore and gameplay of beloved originals

- Crossover adventures that blend characters and universes in bold new ways

- Creative reinterpretations that fuse nostalgia with innovation

Each game is carefully built to preserve the soul of the Amiga, while introducing fresh mechanics, storylines, and visuals designed specifically for SNES hardware.

To get started, I reverse-engineered Super Mario World—dissecting its systems, understanding its structure, and using it as a sandbox to build entirely new experiences from the ground up. It's my way of turning a timeless classic into a springboard for original creation.

This journey is just beginning. I’ll be sharing games, technical breakdowns, and development updates soon.

Thanks for reading, and I’ll see you in the threads!
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

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Re: Reviving the Amiga Legacy—on SNES
« Reply #1 on: October 30, 2025, 02:38:25 PM »
That sounds great. Would love to see the original Turrican-Trilogy on the SuperNES.

Absolutely, I'm going for it!  8)
I'm working on a version of Turrican for the Super Nintendo, but due to some technical limitations, the character sprites will be 16x32 pixels — so the main character will appear a bit smaller than in the original trilogy.
This helps keep performance smooth and compatible with the SNES hardware.

And here's the exciting part: I'm also planning some crossover content with Metroid!
Imagine Turrican and Samus crossing paths in a shared universe, with hybrid environments and epic boss battles.
It'll be a nostalgic tribute to the classics with a fresh twist.  8)
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

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Re: Reviving the Amiga Legacy—on SNES
« Reply #2 on: October 30, 2025, 03:12:34 PM »
Welcome. Sounds like a cool project. Had a SNES just for StarWing, :). Mode 7 was a game changer.

 ;D Yep — StarWing (aka Star Fox) is part of the SNES Classic Edition, even in Europe, though it’s listed under its original U.S. name, Star Fox. Super cool that you had the SNES just for that game — it was a total game changer. Thanks for sharing that! ;D
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

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Re: Reviving the Amiga Legacy—on SNES
« Reply #3 on: November 19, 2025, 03:52:35 PM »
SNES ROM HACK ( L - 01 )
New SNES Hack Now Available!

https://www.youtube.com/watch?v=kyTHVw8IsAg


Inspired by a Crossover of PAC-MAN and IK+ ( International Karate )

Celebrate the 45th anniversary of PAC-MAN!
Pac-Man arrives at the dojo with a warning: the ghosts have opened a rift between worlds and stolen the secret of Spherical Energy.
To stop them, the master teaches Pac-Man and a gifted student how to unlock its true power.
Together, they prepare to face the invasion and restore balance.
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

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Re: Reviving the Amiga Legacy—on SNES
« Reply #4 on: January 02, 2026, 12:48:19 PM »
Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship




Hi everyone!
I’m working on a personal project: a fan-made game that serves as a direct prequel to Turrican II.

The core idea is to show what actually happens during the intro of the original Amiga game—the attack on the Freedom Forces’ ship and the fall of the crew. My game will end exactly where Turrican II begins, so players will realize in the final scene that the first level of the classic game starts right after the events they just experienced.

The entire adventure takes place inside the large spaceship seen in the intro. I’m imagining it as a massive structure with multiple decks and sectors, giving me plenty of room to design varied and coherent levels.
Each area will have its own atmosphere, hazards, and narrative beats, gradually building up to the ship’s total collapse.

Project Goal
The goal is to show the fall of the ship from the inside, following the protagonist as he fights through the invasion and tries to survive. The ending will connect directly to the opening of Turrican II, creating a narrative bridge that the original game never showed.
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/