Welcome, Guest. Please login or register.

Author Topic: Reviving the Amiga Legacy—on SNES  (Read 111921 times)

Description:

0 Members and 38 Guests are viewing this topic.

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #14 on: January 09, 2026, 04:52:41 PM »
Delete
« Last Edit: March 06, 2026, 04:26:57 PM by SUPER-J11BIT »
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #15 on: January 10, 2026, 02:57:14 PM »
Delete
« Last Edit: March 06, 2026, 04:27:04 PM by SUPER-J11BIT »
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #16 on: January 13, 2026, 10:41:00 AM »
Delete
« Last Edit: March 06, 2026, 04:27:13 PM by SUPER-J11BIT »
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #17 on: January 14, 2026, 05:50:00 PM »
Delete
« Last Edit: March 06, 2026, 04:27:28 PM by SUPER-J11BIT »
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #18 on: January 23, 2026, 09:32:22 AM »
Delete
« Last Edit: March 06, 2026, 04:27:35 PM by SUPER-J11BIT »
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #19 on: January 28, 2026, 04:10:33 PM »
New Level Inspired by STRYX Thanks to principekento!

I wanted to share a cool update about the project.
A few days ago, principekento left a comment that really stuck with me:

"I’ve been following your work with interest, and as a parting tip I’d love to see something inspired by my old Amiga memories: for some reason your creation reminded me of Psygnosis’ STRYX. I could totally imagine a zero‑gravity section with a jetpack, handled just like in that Psygnosis game!!"

That reference instantly sparked something.
So I’ve decided to take his suggestion and add a brand‑new level inspired by exactly what he described: a zero‑gravity area, complete with jetpack controls, capturing the vibe of STRYX while adapting it to the style of my game.
« Last Edit: March 06, 2026, 04:27:45 PM by SUPER-J11BIT »
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #20 on: February 01, 2026, 07:13:06 PM »
The Parts of SNES Game Development That Slow Me Down.

Anyone who follows my projects knows how much I love making SNES games — but not every part of the process hits the same way. So I wanted to share which parts I enjoy the most… and which ones tend to drag a bit for me.

When it comes to drawing sprites and backgrounds, I’m completely in my element.I love spending time on tiny details, experimenting, polishing… I can get lost in it for hours. It’s the most relaxing and creative part of the whole journey for me.

Then there’s the part where I have to set up and configure the code inside the ROM. I still find it interesting — it’s literally what brings everything to life — but it’s also the most demanding and boring part for me. It slows me down, makes me take more breaks, and requires a different kind of focus.

To avoid burning out or pushing myself too hard, I like to work on smaller, simpler projects between bigger games. It helps me reset my brain, stay motivated, and not overdo it to the point where I end up dropping everything.
 8) :)
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #21 on: February 03, 2026, 11:35:02 AM »
[SMW Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks

I’ve been experimenting with a sequential “password block” system in Super Mario World using custom ASM blocks.
Each block increases a RAM counter only if it’s touched in the correct order, and a final door checks the value and automatically triggers the end‑level sequence.

What’s interesting is that this system isn’t just useful for puzzles or passwords.
It can actually serve as the foundation for a full point‑and‑click adventure engine on the SNES.

Why this works like a point‑and‑click system
Each block can represent an “object” or “action”

The RAM counter becomes the game state (inventory, progress flags, dialogue states)
Conditional checks (CMP) allow for sequences, combinations, and branching logic
The final door can be replaced with events, cutscenes, transitions, etc.
With a handful of conditional blocks and a few free RAM addresses, you can build:

branching dialogues
collectible items
puzzles based on sequences or combinations
doors or events that unlock only after certain actions
scripted scenes
even a basic SCUMM‑style interaction system

I’m expanding the system further, but even in its current form it already allows levels to behave more like an adventure game than a platformer.  8)
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #22 on: February 06, 2026, 07:24:39 PM »
My Idea for a SNES‑Style Point‑and‑Click Adventure
I’m developing a point‑and‑click adventure designed exactly the way it could have been made on the Super Nintendo back in the ’90s—but with a creative twist that makes it stand out.

A Unique Cursor: Flying Mario
In traditional point‑and‑click games, the cursor is just a simple arrow.
In my version, the cursor is actually Mario flying across the screen.

I use Mario’s flying sprite as the pointer.

I visually disguise him so he behaves like a real cursor.

This means the main character can’t die from clicking the wrong spot, because the cursor isn’t tied to the character’s position.

It’s a fun workaround that turns a technical limitation into a cool feature.

Static Screens Inspired by DUNE (1992)
I remembered the classic game DUNE (1992), which used static screens with transitions between scenes. That sparked the idea for my own structure.

My point‑and‑click games will use the same approach: fixed screens instead of scrolling.

Why this works so well:

Static screens allow for more detailed SNES‑style artwork.

The SNES hardware naturally fits this format.

It creates a more cinematic, story‑driven atmosphere.

What could be a limitation becomes a creative advantage.

A Retro Concept with a Fresh Identity
This project blends:

authentic SNES visuals

classic point‑and‑click mechanics

a character‑cursor hybrid

detailed, handcrafted static environments

It feels nostalgic, but with a twist that makes it completely my own.

Where This Idea Can Go
This concept opens up possibilities like:

intuitive interfaces built around the SNES controller

small but charming animations

simple, accessible gameplay

a world designed scene‑by‑scene, just like the classics
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #23 on: February 08, 2026, 02:25:01 PM »
Delete
« Last Edit: March 06, 2026, 04:28:12 PM by SUPER-J11BIT »
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #24 on: February 11, 2026, 05:46:06 PM »
Hey everyone! Today I’m sharing a new milestone in the development of my SNES game based on Turrican. I’ve been working on the intro screens and running tests on the weapons and projectiles that Turrican can fire.

Right now I’m focusing heavily on sprite handling, animations, and projectile behavior. This part is crucial for the gameplay feel, so I’m doing a lot of testing to make sure everything runs smoothly and reacts the way it should on real SNES hardware.

Your feedback really helps as I continue refining the game.
Thanks for the support — more updates coming soon!
« Last Edit: March 03, 2026, 12:17:23 PM by SUPER-J11BIT »
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #25 on: February 12, 2026, 07:13:45 PM »
From now on, every game I upload will come with its own square‑format box art, inspired by the style of the Super NES Classic.

It’s my way of giving each video a clean, retro look that fits the 16‑bit vibe.
If you love classic gaming aesthetics and want to see every title with its own custom mini‑cover, you’re in the right place.

Stay tuned — new box art and new games are on the way!
« Last Edit: March 03, 2026, 12:16:51 PM by SUPER-J11BIT »
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #26 on: March 02, 2026, 10:35:59 AM »
Evercade, I forgive you… my Turrican wasn’t going to be in there anyway!
https://evercade.co.uk/cartridges/turrican-collection/

Guys, I had a shocking moment today.
I was checking out the Turrican Collection on Evercade, fully expecting to see my name shining among the legends…
…and guess what?
My fan‑made SNES prequel is nowhere to be found!

For a split second I thought, “Wow, they totally forgot about me.”
Then reality kicked in and I remembered the obvious:
it can’t be included because it’s not official 
…and, tiny detail…
I haven’t even finished it yet. 
So yeah, Evercade had absolutely no reason to wait for me.

But don’t worry — I’m working on it.
Slowly but surely, pixel by pixel, it’s coming together.
As soon as I have something that doesn’t look like a glitchy fever dream, I’ll share some previews.

And when it’s finally done, I’ll proudly send Evercade an email titled:

“Alright, you can add it to the collection now.”

All jokes aside, just wanted to share the project and have a good laugh with you all.
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #27 on: March 03, 2026, 11:48:46 AM »
I’ve deleted my YouTube account.

From now on, my main hub will be my website, where I'll continue sharing everything related to my projects and my work.

Time is valuable, and I'd rather focus on development and the forums I use to keep up with news, instead of spreading myself across platforms I don't really need.

Less noise, more focus.
Anyone who wants to follow what I'm doing already knows where to find me.
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #28 on: March 04, 2026, 10:57:58 AM »
Update on My SNES Patches

Hey everyone,

I wanted to give you all an update regarding the removal of my old SNES patches. After a pretty intense year, 2025 turned out to be a huge learning experience for me. I’ve picked up a lot of new skills in coding, optimization, and overall best practices for creating solid, reliable patches.

Because of that, I decided to take down all my previous patches. They just weren’t coded the way I’d want them to be today, and with everything I’ve learned, it felt right to wipe the slate clean and start fresh. I’m now focusing on new projects and new games, using a much more refined and mature approach.

As for the old patches, I’m not sure yet if I’ll revisit them. Maybe someday I’ll rework them and bring them up to the quality standard I’m aiming for, but I can’t promise anything at the moment.

Thanks to everyone who supported my work so far. This reset is a necessary step for me to grow and deliver better content to the community.
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/
 

Offline SUPER-J11BITTopic starter

  • SUPER-J11BIT
  • Newbie
  • *
  • Join Date: Oct 2025
  • Posts: 43
  • Country: 00
    • Show all replies
    • SUPER-J11BIT
Re: Reviving the Amiga Legacy—on SNES
« Reply #29 from previous page: March 08, 2026, 05:26:31 PM »
Flawless Idea! – Mutants Steal the Legendary Turrican 2 Armor
https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

Hey everyone!
I’ve been working on a new feature for my game, and I couldn’t wait to share a little preview with you.

In this world, mutants aren’t just brutal and unpredictable… they’re clever too. Clever enough to steal and use advanced armors for a short period of time. And here’s the fun part: one of those armors is a clear tribute to the legendary Turrican 2 power suit.

Our hero ends up facing not just a boss, but his own iconic weapon, reimagined in a mutant version.
A mix of nostalgia, challenge, and pure pixel madness.

I’m still polishing animations and attack patterns, but the whole scene is already looking awesome.
Relive the past. Imagine the future.
SUPER-J11BIT@ProtonMail.com
https://super-j11bit.my.canva.site/