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Author Topic: GeforceFX=surprisingly slow  (Read 16113 times)

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Offline Rogue

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Re: GeforceFX=surprisingly slow
« on: January 29, 2003, 11:23:29 AM »
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mips_proc wrote:
and with Cg its features will be easily implimented... its raw polygon push is much more appealing from what I've read... and I'm sure its drivers will be much better.


With DX9's HLSL, Cg will become pretty obsolete, more so since its support for backends is limited - only two cards I know of implement ARB_fragment_program at all.

Between OGL 2.0 HLSL and the DX9 one, I don't expect Cg to be around for long, more so since Microsoft will really push for their version.

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If you judge a GPU by its FPS and not by its features....then your missing the point entirely... we're enter a time where FPS matter less and features matter more... and stability/drivers/etc matter more... the race for FPS was over at the Gforce4 ...now its time to see some features and higher poly counts at the same FPS...


That is, unless you recognize that the featureset of the FX is only unique for now. The others will follow. And, you don't care about that feature set unless it is really used by games, which is absolutely not the case for now.

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To me personally... ATI will never be in the lead until their able to get decent windows drivers...


I am sure glad that right now there isn't really any leader at all. It keeps changing back and forth, and new players are also appearing. Right now, quality graphics cards cover a much broader range of price segments, starting from cheap cards like SiS Xabre and Radeon 9000 up to the expensive beasts like the 9700 PRO and GeForceFX. However, this means that games will try to appeal to all of them, and that more or less settles the feature set to the smallest common set.

Fortunately, HLSL's (regardless of which language) are starting to really kick off. I am curious to see what a P-10 can do.
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