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Author Topic: WritePixelArray VS Warp3d textures ?  (Read 9474 times)

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Offline Rogue

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Re: WritePixelArray VS Warp3d textures ?
« on: March 08, 2005, 10:47:58 AM »
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kas1e wrote:
Yes, here is voodoo3 3000.. So, only way is creating 16bit picts and using W3D_A4R4G4B4 in W3D_AllocTexObj fucntion ?


The Voodoo 3 does not support anything but 16 bit render targets and 16 bit textures. Only the Voodoo 4/5 can actually do 32 bits.

The only additional quality improvement you could do is to enable dithering (or change the graphics card, but that is probably not what you would want to hear :-) )
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