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Author Topic: AmigaOne Gaming  (Read 5136 times)

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Offline Rogue

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Re: AmigaOne Gaming
« on: February 13, 2003, 12:07:11 PM »
I can assure you that we are very much aware of the issues of modern graphics hardware. I agree that by the end of the year vertex- and pixel-shader hardware must be the bare minimum. Even more, the advanced programmability of newer hardware like ATI's 9700  series or the 3DLabs P-10 must be taken into account - the only real handle for that is a high-level shading language.

The NOVA design views any fixed-function pipeline as a special case where the shader programs are pre-defined.

OpenGL compatibility is the single most important stepping stone in cross-platform development. This includes both the current OpenGL 1.4 with the appropriate extensions, as well as OpenGL 2.0. I think that we are on the right track for that.
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