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Author Topic: Amiga Forgotten Worlds.... good/bad/other ?  (Read 4128 times)

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Offline kedawa

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Re: Amiga Forgotten Worlds.... good/bad/other ?
« on: November 24, 2010, 05:11:26 AM »
The game would have been far better if firing was automatic and holding the button just allowed you to stay in place and change the direction of fire.
 

Offline kedawa

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Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #1 on: November 26, 2010, 05:25:50 AM »
Not really.  It would have made it playable.
 

Offline kedawa

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Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #2 on: November 28, 2010, 07:47:04 PM »
Yeah that always pissed me off, especially with arcade ports.  I had plenty of one button sticks around, but I preferred to play games with a SMS pad.  I only ever got to use button 2 on a couple of games.
Nowadays, I play all my amiga games with a custom arcade stick with configurable buttons.  Having buttons for up and down helps a lot, but it's no substitute for proper multibutton support .
 

Offline kedawa

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Re: Amiga Forgotten Worlds.... good/bad/other ?
« Reply #3 on: November 29, 2010, 11:08:23 PM »
When I had my original A500 as a kid in the late 80's/early 90's, I don't think I would have given keyboard controls a fair try, especially after playing so many console games that my friends owned.
Today I can play just about anything, even Street Fighter II, on a keyboard with very little trouble, and it baffles me that more games on the Amiga never supported keybord controls.