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Author Topic: The First Annual Festive Amiga Game Making Competition  (Read 26224 times)

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Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« on: December 13, 2009, 11:48:34 PM »
Quote from: hbarcellos;533760
Anyone knows if there's something in Windows that could be "source-code" compatible with AMOS? - I found this: http://www.sdlbasic.altervista.org/main/

Maybe some early blitz basic windows version could be source compatible with latest Amiga versions? Anyone knows that?

Nice find!

sdlBasic runs on BSD, MacOSX, Windows and on MorphOS.  It should be great to create some MorphOS games with from the looks of what has already been created with it.  From one of the screen shots, there appears to be a demo of Shadow of the Beast that was made to demonstrate scrolling capabilities using sdlBasic on MorphOS.
How are you helping the Amiga community? :)
 

Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #1 on: December 14, 2009, 04:05:47 PM »
Quote from: hbarcellos;533825
Actually my plan is much simpler: Code something on windows that I could run on an Amiga. Not using an emulator to CODE/Compile...
*OR* Where can I find a good tutorial to remember AMOS? and, how can I increase (if possible) amos editor resolution???


I don't think you will find anything source code compatible with AMOS on Windows.  Sorry I did not answer your question in my first reply to your posting.
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Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #2 on: December 20, 2009, 03:16:50 AM »
Quote from: leszeka33;534394
So if I get out my Amiga 1200 from the basement, I had to bother with diskettes? Even if I have a hard drive in my Amiga 1200? In 2009? Games on the floppy disk should not be accepted in this contest.

That is just plain stupid remark.  This game contest has rules to help allow all of the games submitted to be played on as many different models of Amigas as possible and there are thousands out there that still don't have hard drives and still get used once in a while for retro gaming.  Not allowing any games to be floppy disk based would prevent them from enjoying this game competition.

Also, how do most people with old Classic Amigas get files to their Amigas if they are not networked in some way to a PC, or the Internet?  Usually by floppy disks.


Edit:  Sorry for jumping hard on someone that doesn't, or hasn't posted much here.  Please do not let my harsh criticism of your posting make you think twice before posting again.  All opinions are welcome here (just some are welcomed less than others ;-)
« Last Edit: December 20, 2009, 03:21:52 AM by amigadave »
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Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #3 on: December 22, 2009, 12:41:11 AM »
Quote from: leszeka33;534545
Used harddrives are cheap and widely available.
Used cd also are cheap and widely available.
CF2IDE adapters also are cheap and widely available.
 
Buy CF2IDE adapter,with a CF card. You'll see how easy and fun, you can transfer data between the Amiga and PC.
 Mainly by CD that are faster than floppy disk.
Very comfortable way to transfer data, it is also CF2IDE adapter,with a CF card.

This contest is named in the Amiga.  
This is oblige.  
Poorly written software should be excluded.  
Prohibition of use of floppy disk is in the best way.

Your remarks just get more stupid with every word you type.  The most popular and common Amiga ever produced was the A500 and most of those were never upgraded to include a hard drive controller, or certainly any kind of CD-ROM drive.  By limiting games to be written that can only be used from a hard drive or CDROM disc, you would effectively eliminate a large portion of the community who are the target audience for this contest and it's created games.

Also, what makes you think that games or applications that are written and put on a CD, or can only be used if installed to a hard drive are any better than those that can be played or used from a floppy disk?  Putting code on a CD doesn't make it any better than code on a Floppy Disk.

You are at the wrong Amiga related website.  The people that love to argue and put down ideas and start flame wars, or fights are at other Amiga related sites that I will not mention.  So take a pill and chill out, cool off, or do what ever you do to calm yourself from these hateful and stupid remarks.  They are not welcome here, but you are if you wish to contribute in a positive manner and behave yourself. :madashell:
« Last Edit: December 22, 2009, 12:44:08 AM by amigadave »
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Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #4 on: December 23, 2009, 06:49:51 AM »
Sorry Argo, and everyone else.  It was the comments and arguments that I found stupid, or offensive.  I did not intend to insult anyone, but see my choice of words were too harsh and could be seen as a personal attack on the person making such comments and arguments.
« Last Edit: December 23, 2009, 06:51:52 AM by amigadave »
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Offline amigadave

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #5 on: December 24, 2009, 09:23:31 AM »
Quote from: Cammy;534907
Hey everyone! I'd just like to let you all know about a wonderful update to our prize pool. The lucky first place winner will now receive a brand new v2.0 RGB-S-Video adapter from Amiga Maniac (www.amigamaniac.com)!

I have also updated the Amiga Christmas Tree website now, and will shortly add more details about the competition. I will also add the links to all the game entries on the page on Christmas morning.

Well, it should be Christmas morning where you are Cammy, so let me be the first to wish you a Merry Christmas and again thank you for all your work on this project.
How are you helping the Amiga community? :)