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Author Topic: Animating hand-drawn graphics  (Read 6533 times)

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Offline X-ray

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Re: Animating hand-drawn graphics
« on: December 16, 2006, 08:58:27 PM »
You gotta choose, do you want a 2D effect like the A-Ha music video of Take On Me or do you want to input hand-drawn pencilled textures and wrap those on 3D objects and then animate those objects?

Both ways you can do it on the Amiga. But you'll need different software and hardware to do it.
 

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Re: Animating hand-drawn graphics
« Reply #1 on: December 16, 2006, 09:02:09 PM »
Oh I read your post again, and I think I understand what you want now. It sounds like a lot of work to draw individual perspectives and then scan those just to get the objects. You are better off modelling these as splines in a four-view raytracer then running the output frames through a Photoshop filter.

I will post a few examples if you are interested in going that route.
 

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Re: Animating hand-drawn graphics
« Reply #2 on: December 16, 2006, 09:07:02 PM »
Woah, now I am back to not understanding what you want. Do you want to input hand-drawn lines as the basis for creating 3D objects, or do you want to make hand-drawn textures that you apply to 3D objects that you make separately?
 

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Re: Animating hand-drawn graphics
« Reply #3 on: December 16, 2006, 11:15:02 PM »
DPaint's move command is okay if the perspective doesn't change, but Moto wants to rotate stuff.
 

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Re: Animating hand-drawn graphics
« Reply #4 on: December 16, 2006, 11:47:05 PM »
Moto what you best be doing is making very simple models in a raytracer, and then exporting wireframe views as individual frames. This won't take a long time, even on an Amiga with an 030. You can do it with Real3D V1.4 or Cinema4d. Both were given away on coverdisks.
Then you need to apply a filter to those frames, to get that drawn look.
I don't know what Amiga software has the right filters, but on the PC side Photoshop definitely has them. The 'Dry Brush' filter is probably what you need.