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Author Topic: 3D model program?  (Read 4469 times)

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Offline X-ray

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Re: 3D model program?
« on: December 07, 2005, 04:14:15 PM »
What was the original program that created the .obj models?
 

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Re: 3D model program?
« Reply #1 on: December 07, 2005, 05:04:19 PM »
I don't think it is likely that Payback uses .obj 3d models in the traditional sense. These are probably other 'objects' but I might be wrong. What is it you want to do exactly?
 

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Re: 3D model program?
« Reply #2 on: December 07, 2005, 07:53:52 PM »
@ Nasty

The other thing you have to be careful of is trying too many conversions. For instance I have found it very difficult to transfer models from Amiga to PC because even if I saved a model in DXF for example and loaded it on the PC side, I found defects or problems with the model. This applies to Cinema 4D on Amiga, exporting a DXF for use with Cinema 4D on the PC. Even transfering models from one program to another on a PC only is problematic. I just exported a model of a spring-loaded clamp I made in Cinema on the PC as a Wavefront .obj and then imported it into Poser 6. Several key surfaces were lost. When I did it the other way around (export from Poser to Cinema) the result was a lot better: only one area of defect.
And the more steps you have in your conversion the more likely it is that you will cause defects along the way. There is a 3D model conversion program called Dust on the Amiga and I played around with that quite a bit a few years back. It is very difficult to convert these models so that 100% integrity is maintained and I would advise that you stick to one platform and one program if possible. I haven't used Aladdin but I've used Real3D, Imagine, Lightwave and Cinema4D all on the Amiga. I found that Cinema 4D was the easiest to get into. It was given away free on a coverdisk CD (don't remember the magazine and my Cinema is original with manuals), so you have the added advantage of not having to pay for it. I can tell you that you will need quite a bit of RAM and an 060 is highly recommended if you want rendering times to be bearable, but expect to wait...
But then again do you want to spend several hundred £ on the PC version and not wait, or do you want to spend hardly anything but wait quite a bit? Perhaps the best thing for you to do is try the Amiga Cinema 4D and then decide how interested you are in raytracing.
If you do anything with serious committment you are going to have to use soemthing other than an Amiga. That's the reality of the hardware limitations and the lack of software updates for our 3D programs.
 

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Re: 3D model program?
« Reply #3 on: December 07, 2005, 08:24:30 PM »
@ Nasty

I have found out which magazine it was:

CU Amiga Super CD-ROM 27 (October 1998)
The version number was 4.2
The serial numbers were not provided on the CD if I remember correctly, but I have a feeling that somebody will have written them down.
The code is optimised for 060 but don't expect your PPC to be of any use. There was a program called Tornado 3D that was supposed to use PPC but I haven't seen it or heard whether it was fast or not.
 

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Re: 3D model program?
« Reply #4 on: December 07, 2005, 08:29:20 PM »
@ Nasty

Actually you may be in luck because I have found a set of RAR archives that contain that coverdisk version of Cinema4D. The files come to about 20mb. If you can't find a coverdisk CD then PM me.
 

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Re: 3D model program?
« Reply #5 on: December 08, 2005, 08:15:12 AM »
@ Nasty and JaXanim

A fixed install script is available for that coverdisk. If you would like it, PM me.

Edit: just checked your site, JaXanim, and I see you have it there.
 

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Re: 3D model program?
« Reply #6 on: December 08, 2005, 01:47:49 PM »
@ Karlos

"...How do we know the files in question are wavefront object files?..."
---------------------------------------------------------

Exactly, mate. I think Turbo Silver also uses .obj models, to name only one other. There are more than 5 other raytracing programs that use .obj and that's why I asked him which program output that .obj file.

Anyway all is well, for we will soon have 'assimilated' another raytracing fan  :-)