@ Blobzie
That Splatter stuff is pretty cool. Those features are now standard in all CT scanners. I was doing 3D reconstructions of the spines of traffic accident victims like that (lower quality because I seed the voxels manually) back in 1995 on a lowly Philips Scanner attached to a SUN Sparc station. These days the quality of the reconstruction is dependant on the patient's ability to keep still during the scan, and the z-value for the stack (in other words, how thin the 'slices' are). If you compare the female head in your link to the dry male pelvis, you will see that the head has 'stepping' in its surface contour. This is probably because they used slices of about 3mm to 5mm thickness, not overlapping. The pelvis was probably done on 1mm or 2mm thickness, possibly overlapping. Of course, when you have a dry pelvis you don't have to worry about irradiating the 'subject' as much as when you have a living person. I was once brought an archaeological relic, hundreds of years old, and asked to scan its insides and I got much better pictures on that than a moving patient.
As a matter of interest, the same 3D technology is now being used to do virtual colonoscopies by means of CT. Instead of physically driving an optical device through someone's lower alimentary tract, the person is CT scanned and then the slices are reconstructed based on tissue density levels chosen by the radiographer. You then have a virtual colonoscopy and you can 'fly through' the person's bowel, looking for polyps and other pathologies, just like a game of Wipeout.
Edit: You shouldn't need a supercomputer for this, after all they are doing this sort of thing on today's CT scanners. I've seen much smoother reconstructions on our current hospital hardware. All they need to do is write some software that takes a series of preformatted slices (I could get these quite easily from the CT scanner at work) and then have the software 'stack' the slices in a column, using a corner annotation as a registration mark, and Robert will be your father's brother.
In fact, I could probably retrospectively reconstruct these gunshot spine injuries, just by scanning the films on my Epson 4870, adjusting the levels in Photoshop so that we have an edge pixel value of 255,255,255 and then slap those onto some slabs in Cinema 4D. The only thing I would have to figure out is how to 'trim' the excess black from the rendered stack.