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Offline XDelusion

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Re: BOOM 68k Port
« on: February 23, 2012, 09:09:49 PM »
Boom is quite flexible for an older enhanced Doom port. It allows map designers to pull off some neat tricks!
I'd love to see PrBoom-Plus GL brought over to all next gen Amigas and clones.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #1 on: February 24, 2012, 03:31:08 AM »
I.E.

See links at the bottom of this page:

http://www.doomworld.com/tutorials/boom.php

Ice, Mud, Wind, Translucent Windows, Man's Best Friend, Map Size limitations... too much to mention and much of which would be lost upon a non mapper.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #2 on: March 03, 2012, 03:15:31 PM »
When I get my 80Mhz 060 back in the mail, I'm going to be busy with this.

In the mean time, if I can just remember how in the hell I managed to get Amithlon installed last time....
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #3 on: March 03, 2012, 05:01:26 PM »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #4 on: March 25, 2012, 02:59:25 AM »
Another great megawad for this and ADoom!

http://www.doomworld.com/idgames/?id=16630
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #5 on: March 25, 2012, 03:08:25 AM »
Well crap! There's a few ADOOM and Boom compatible wads worth mentioning this week!

http://doomworld.com/php/topstory.php?id=3456
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #6 on: May 17, 2012, 02:52:43 PM »
Quote from: NovaCoder;693373
This is what I'm currently working on -> AmiQuake, should be ready in a 2 weeks.


So are you the guy behind the Alien Breed Quake TC as well?

If so, were you able to rip resources such as textures from Alien Breed 3D 2?
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #7 on: May 17, 2012, 06:27:40 PM »
When I tried it under AmithlOn, nothing happened when I double clicked the icon. I then tried it via command line and it acted as if I never typed a command at all.

An Amithlon specific port of this for PrBoom Plus would be nice though.
« Last Edit: May 17, 2012, 11:23:28 PM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

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Re: BOOM 68k Port
« Reply #8 on: May 18, 2012, 03:14:32 PM »
Quote from: fishy_fiz;693463
@XDelusion

Glad my ab3d mod idea stuck. I cant seem to shake it either.
Any recommendations for editors and whatnot? I'd like to do the whole thing from my amiga and/or amithlon box though, which limits me to amiga tools, or DOS tools (for running inside pc task).

If you want to do any DOOM editing in an Amiga related OS, you are going to be confined to DosBox running old archaic dos programs. Unless of course you update DosBOX for AROS at some point with your previous plans...

...then we may be able to run the old version of DOOM Builder inside Win98 lite.

Other than that I suggest these two windows programs.

DOOM Builder 2

http://www.doombuilder.com/

(I started mapping when DOOM editing was like using an old 80's CAD program. Editing within DOOM Builder 2 saves SOOOOO VERRRRRRYYYYY MUCH TIME!!!! Just watch the tutorials linked on the page, you'll see!!!!)

Slade

http://slade.mancubus.net/

(Slade is the most advanced tool in relation to editing DOOM resources files such as textures, sprites, sound files, audio files and so forth.)

If you insist upon running something inside Dosbox, well then you have... well just have a look here:

http://www.doomworld.com/classicdoom/utils/editors.php


For the note, some of the special tools made to take advantage of some of BOOM's features can only be run in DOS. This includes the tool to create new animated textures amongst others.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #9 on: May 18, 2012, 03:39:39 PM »
Quote from: Frags;693490
At the risk of sounding like a party-pooper, isn`t porting Quake and Doom a bit of a pointless exercise when we already have extremely well optimised 68K ports of both?
Not that it`s any of my business how you spend your pleasure time of course! :)

edit: I think I see now - you`re trying to accomodate the AB3DII assets right?

Optimizations. Think of BOOM as DOOM with a TON of bug fixes, mapping limitations removed and a ton of extra goodies...

http://doom.wikia.com/wiki/Boom

Flags:

http://www.doomworld.com/tutorials/boom5.php

Properties Transfer:

http://www.doomworld.com/tutorials/boom2.php

Advanced Teleports:

http://www.doomworld.com/tutorials/boom4.php

Ice, Mud, Wind Currents:

http://www.doomworld.com/tutorials/boom6.php

Scrolling Effects:

http://www.doomworld.com/tutorials/boom3.php

Advanced Elevators:

http://www.doomworld.com/tutorials/boom7.php

More Triggers:

http://www.doomworld.com/tutorials/boom8.php

Man's Best friend:

The ability to add drones to help the player fight enemies within the game, I.E. Gradius or Shadow Dancer.

The ability to add color schemes to your maps so it looks like some rooms are lit up in blue while others appear red, green, yellow, normal etc.

And so much more.

As for Alien Breed 3D II under BOOM...

...that's an idea of Fish's that him and I are currently tossing around in our heads. Boom was not ported to accommodate, but now that we have BOOM we want to do something Amiga centric with it.



BTW, what was the name of the Amiga based DOOM source port that allowed for Free Look?


Do you think code from that could be worked into your port of BOOM Nova?
« Last Edit: May 18, 2012, 03:52:54 PM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #10 on: May 18, 2012, 03:52:11 PM »
Quote from: Frags;693493
Looks good, I`m going to give it a try on this here PC right now...

BTW, it was DoomAttack that had free look


I think you are correct, I do believe it was DOOM Attack...

man, if we could have that feature in the Amiga source port of BOOM!!!!

Well that would give the Amiga it's own original Source Port! ;)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

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Re: BOOM 68k Port
« Reply #11 on: May 19, 2012, 01:21:09 AM »
Quote from: NovaCoder;693530
I'll have a look at implementing free-look in BOOM when I get the time, it shouldn't be too hard now that I have the DoomAttack source code.

BTW, the official BOOM thread lives here -> EAB BOOM Thread


Groovy! That would do us a lot of justice if we take on this AB3DII TC.

Thanks for taking a look.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #12 on: May 19, 2012, 02:23:17 AM »
Quote from: fishy_fiz;693544
@XDelusion

Apart from Odamex, what would be the best option for this AB3d TC idea? While its nice to have Boom It doesnt sound like Novacoder has any interest in fixing it for RTG systems, which makes it kinda useless for me. I was thinking I might be better off porting/constructing something myself for AB3d:TC.

My first thought, and I think this would be the easiest choice would be to have a coder take Nova's code and begin a specialized version to support Picasso modes. This would also ensure compatability with classic hardware.

For a feature rich engine, I can't say enough for ZDOOM, though it uses the FMOD library for it's audio and FMOD's sources are under lock and key from what I understand. Booo!!!!! :/

Then there is ReMood, the spiritual successor to my old and first love, Doom Legacy. Though it's mow a one man project and not developing very fast.

What OS are you thinking of targeting Fish? I can keep going... ;)
« Last Edit: May 19, 2012, 02:29:58 AM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #13 on: May 19, 2012, 02:43:36 AM »
Sorry Nova, we're sort of getting this off topic. I'll start a new thread.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: BOOM 68k Port
« Reply #14 on: May 19, 2012, 03:30:09 AM »
Quote from: fishy_fiz;693548
My main interest is my Amithlon box, so I guess OS3.x. I would like it to work on my a1200 too, but amithlon is my main used computer here, so its a priority.
Maybe I'll just fix PRBoom and add freelook to it. That'll cover amithlon/aros, and if NovaCoder adds freelook to Boom that'll cover the classics.

Really though its not just because Boom isnt RTG friendly that Ive considered porting another engine. It's all about the AB3d:TC and what suits that best.


Unless you are going to emulate the fancy texture and lighting effects, I believe we can squeeze enough out of plain old BOOM to create feature rich maps that contain enough mapping and game play elements to make it look and feel pretty much like Alien Breed, as well add in enough BOOM specific tricks to make it feel some what like a successor of sorts.

Of course if life were kind, GzDOOM would be more portable, then we could FULLY engorge our selves, but that is a Windows and Linux only venture as things stand. And beside it requires a modern gen graphics card to fully utilize all it's features, but man can GzDOOM impress!!!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs