Welcome, Guest. Please login or register.

Author Topic: Quake III on MorphOS (details turned up = slow down)  (Read 8085 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline XDelusionTopic starter

  • Alien Breeder
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 5089
    • Show all replies
    • http://starwarslegacy.net/
Quake III on MorphOS (details turned up = slow down)
« on: September 27, 2010, 08:49:23 PM »
I'm running Quake III on an eMac under MorphOS, but when I turn all the details on, it slows down horribly.

Why would this be? I thought this game was old and could run without any issues on hardware that came out around the eMac era...
-----------------------
System requirements:

3D graphics accelerator with full OpenGL support, Pentium II 233 MHz or AMD 350 MHz K6-2 processor or Athlon processor, 64 MB RAM, 8 MB video card, 500 MB of free hard drive space, 100% DirectX 3.0 or higher compatible sound card, CD-ROM drive (600 kB/s sustained transfer rate)

I'm pretty sure I more than have that covered right?
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

  • Alien Breeder
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 5089
    • Show all replies
    • http://starwarslegacy.net/
Re: Quake III on MorphOS (details turned up = slow down)
« Reply #1 on: September 27, 2010, 09:25:20 PM »
:)

Always the GFX RAM. Damn! :/
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

  • Alien Breeder
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 5089
    • Show all replies
    • http://starwarslegacy.net/
Re: Quake III on MorphOS (details turned up = slow down)
« Reply #2 on: September 27, 2010, 09:35:49 PM »
I just noticed that, it looks like the minimum system ram is 64Mb not the GFX RAM. If that's the case, Quake III should be a happy camper on my eMac.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

  • Alien Breeder
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 5089
    • Show all replies
    • http://starwarslegacy.net/
Re: Quake III on MorphOS (details turned up = slow down)
« Reply #3 on: September 27, 2010, 09:44:40 PM »
I'm really starting to wish I'd never bought the eMac and would have held out for better hardware in future versions of MorphOS.

Now if I want to experience MorphOS in all it's glory I have to buy new hardware and a new key file.

I was thinking in classic Amiga terms, thinking anything above 2Mb or GFX RAM would carry me through the day. I never expected this. :/
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

  • Alien Breeder
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 5089
    • Show all replies
    • http://starwarslegacy.net/
Re: Quake III on MorphOS (details turned up = slow down)
« Reply #4 on: September 27, 2010, 10:35:52 PM »
"Run Quake III in MacOS"

HA HA HA HA HA!!!

Like I'm really going to install Mac OS on my Mac. :)

I'll live.

Can't wait for that port of Wolfenstein btw!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs