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Author Topic: What are Your Favorite 68k Aminet Games?  (Read 4025 times)

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Offline XDelusionTopic starter

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What are Your Favorite 68k Aminet Games?
« on: May 24, 2010, 10:46:13 AM »
One that comes to mind right away is Bounce, which strangely enough seems to need to boot off a disk or disk image in RAM in order to play without crashing, very good game though!!!


http://aminet.net/package/game/jump/Bounce
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: What are Your Favorite 68k Aminet Games?
« Reply #1 on: May 24, 2010, 11:21:15 AM »
I knew that wouldn't go without mention. :)

Another fun one is a short, but fully featured Super Mario Bros. clone titled: Super Bob Dylan

It even supports 2 buttons! :)

http://aminet.net/package/game/jump/superbobdylan
« Last Edit: May 24, 2010, 06:17:22 PM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: What are Your Favorite 68k Aminet Games?
« Reply #2 on: May 25, 2010, 06:35:10 AM »
@Cammy

The Docs on that game mention "Paul Willingham's PS2 to Amiga adapter"...

EDIT:

Nevermind, it only works with the old PS2 controller interface, therefore no drum set interface for doing musick. Bah!!! :/


But still it's cool!!!

http://www.youtube.com/watch?v=lqL0vfUNoKw

    * Standard joystic emulation with one fire button

    * Standard joystick emulation with two fire buttons

    * CD32 control pad emulation with seven fire buttons

    * Atari mouse with two button support

    * Amiga mouse with two button support

    * Commodore 1350 mouse with two button support

    * Individual button programming with rapidfire/autofire/triplefire

    * Individual button programming for continuous fire

    * "Keyclone" - buttons can be individually cloned to other buttons

    * Analogue / Dual Shock analog sticks support

    * Pre-programmed button maps

    * User-defined button maps

    * On-The-Fly selection of controller emulation mode

    * Hot-Plug controller (although NOT recommended) whilst powered
« Last Edit: May 25, 2010, 06:56:33 AM by XDelusion »
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs