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Author Topic: Anyone still use ADoom?  (Read 7046 times)

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Offline XDelusion

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Re: Anyone still use ADoom?
« on: October 13, 2003, 10:31:38 PM »
ADOOM was kool, it did at least support DeHackED if I recall correctly. Though of course it is pretty old and out dated, and we are making the move to PPC which means we should also have an updated source port such as DOOM Legacy or ZDOOM.

 As a matter of fact Legacy is currently being converted from C to C++ for portability, and it will add in extra features upon that release, one major update being support of Q3 models.

 I've been working with Legacy for over 3 years now and I am VERY impressed with it so far. I would not say it is for "simple minded people" as you can use Fraggle Script to script in some VERY complex events into the game. On top of that it has VERY good support for DeHackED which is used to alter how the enemys, weapons, projectiles, items, ect act. The game can also be played in OpenGL, supports 3D floors, translucents floors, walls, real water, ect ect ect. I could only go on and on and on, but I'll stop short here.

 If you wanna discuss Legacy further, many of its devotes and the author hang out in the Legacy section of the forums @ newdoom.com

Also you can find some more DOOM related stuff at DOOMworld.com which is less Legacy friendly, but a kool place to hang.

 And of course before I go, if you wanna keep up with my Starwars Legacy project you can find the "current" web page here:

http://www.angelfire.com/theforce/doomlegacy/


Glad to see there are still DOOM players in the Amiga world!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: Anyone still use ADoom?
« Reply #1 on: October 15, 2003, 06:58:50 AM »
DOOM Master, that's really kool, I've been playing since it came out as well, though I never did kali once, infact I've never been much of a Death Match person myself, but Multi-Player is kool!

 You might want to check out DOOM connector if you are on Cable or something fast, of course it only supports Legacy, ZDOOM, Skulltag and the like, but a lot of people still play the old dwango wads and what not on there, I'm sure you would have a blast.

 Anyhow I wanted to bring up the fact that the Amiga has no decent DOOM editors which is a sad thing. Fortunatly DOOM Builder is going to be at version 1.0 pretty soon, in which case he is going to release the source. In case you are not familiar, DOOM Builder lets you edit DOOM levels in real 3D, just like with Duke! I know there are DOOM Level viewers for the Amiga, so something like this is not so far fetched at all, here is the home page in case any coders happen to see this and take on and interest.

http://www.xodemultimedia.com/builder.php


 Why DOOM? Well with a decent source port, DOOM remains as advanced as games such as Quake 3 and the like, without all the fancy bells and wistles, but the 3D floors, lighing, models, scripting, ect are all there, infact I have seen Quake 3 levels near perfectly remade in DOOM with jump pads and all! Aside of that the Single player experience is still top notch with all the home made DOOM games out there.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusion

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Re: Anyone still use ADoom?
« Reply #2 on: October 16, 2003, 10:27:56 PM »
A  handsome muscular guy on Amiga.org... sure oook.

Faces tell nothing anyhow, we still don't know exactly how large there asses are, which could be a nightmare, not to mention groins that stick out further than there feet! :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs