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Author Topic: OctaMED and sound samples  (Read 3189 times)

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Offline XDelusionTopic starter

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OctaMED and sound samples
« on: December 21, 2005, 02:51:00 AM »
I was grabbing some samples off the net:

http://www.looperman.com/loops_samples_menu.php

I converted them to mono via Winamp 2.x. (In windows of course)

I then loaded them up in OcatMED on my Amiga but the samples played REALLY fast. How do I correct this?
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: OctaMED and sound samples
« Reply #1 on: December 21, 2005, 07:30:50 AM »
Hmmmm....

What should the sampling rate be in the first place?
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: OctaMED and sound samples
« Reply #2 on: December 22, 2005, 06:03:17 AM »
Cool that help some, though some of that stuff you just said went right over my head!

 Sadly I've been using OctaMED on and off for the past 10 year (I think it's been), sadly I think I still use most of the basic features, I knew it had a lot of hidden features, but I never knew what they ment, or where to find them, or just not what they did exactly.

Are there any guides out there? I've got the ones in my old CU Amiga's but nothing beyond that.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs