Welcome, Guest. Please login or register.

Author Topic: AmigaOS DevContest kicks off!  (Read 6865 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline KennyR

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 8081
    • Show all replies
    • http://wrongpla.net
Re: AmigaOS DevContest kicks off!
« on: February 14, 2005, 11:15:48 PM »
Suit yourselves - if people decide against MUI and broader Amiga platform support out of old prejudices, they're only limiting their options. It's counter productive, but hey, it's their choice.
 

Offline KennyR

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 8081
    • Show all replies
    • http://wrongpla.net
Re: AmigaOS DevContest kicks off!
« Reply #1 on: February 15, 2005, 09:52:32 AM »
Quote
Batman wrote:

1) stuntz almost screwed MOS with his greediness.


That's a very unfair statement

Stefan Stunz, like everyone else, wants paid for hard work, and he has done a lot. If he was greedy, he'd have left this tiny community a long, long time ago.

Quote
2) as fluffy mcdeath said before, the main problem with MUI "is that folks write code that depends on various MUI classes that you then have to hunt down and install and sometimes the ownership of those things move, the websites change, the class ceases development, etc. etc.


That's not even an argument - who doesn't distribute the class with their app? Maintaining MUI classes isn't what it used to be, especially with MUI 3.9 (never, ever had a problem with it). And what is it exactly that stops people releasing 3rd party ReAction classes you need to track down and install? Both ReAction and MUI and modular, and so have absolutely the same weaknesses in being modular.

One difference though - MUI is a lot easier for people to develop for. If you want more devs for OS4, you should be making it easy for them, not dragging them down into dogma that wouldn't have been out of place on a 1998 UseNet MUI vs. ClassAct flamewar and making it harder.