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Author Topic: First Duke Nukem 3D WarpOS port  (Read 6984 times)

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Offline KennyR

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Re: First Duke Nukem 3D WarpOS port
« on: July 31, 2003, 12:11:06 AM »
If I can get back OT, this version doesn't work for me either. It gets farther than dante's, and starts the game, but I can't move (although I can quit). This was on Pegasos, I haven't tried on my Amiga yet.

I think my copy of this game is broken somehow...
 

Offline KennyR

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Re: First Duke Nukem 3D WarpOS port
« Reply #1 on: July 31, 2003, 01:52:08 AM »
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m3x wrote:

Just a quick question: have you edited the config file?

It's a MSDOS txt file, and you need to use an editor which save the file with the same format.
Let me know if this was your problem.


No, I didn't touch it at all. :-(

Edit: But looking at it now with a hex editor, the linefeeds are all standard 0x0a ones...so someone has. Hmm... That could be the problem.

Edit 2: I loaded the cfg file with EditPad on Windows and saved as an MS-DOS text file. Now all the linefeeds are PC 0x0d0a ones. It still doesn't work though. :-( My version of the game is broken, it must be.
 

Offline KennyR

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Re: First Duke Nukem 3D WarpOS port
« Reply #2 on: July 31, 2003, 02:24:07 PM »
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madgun wrote:

Seems that people that run Radeon cards have better luck. Which card are you using with your Pegasos?


A radeon.