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Author Topic: Duke Nukem 3D ported to AmigaOS and MorphOS  (Read 5390 times)

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Offline KennyR

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« on: July 25, 2003, 09:11:23 PM »
I mananged to borrow a copy of the game and try it. Neither the MOS or 68k versions of the game work on my Pegasos. I didn't try it on the Amiga yet, since I'd rather play it faster than 5 fps. :-P

As for the WOS version mentioned, it's likely that won't work here. So far all the Quake ports from the same author haven't worked for me either. :-(
 

Offline KennyR

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #1 on: July 26, 2003, 02:03:09 AM »
Quote
dante_oxyron said:

And what quake? I've never done any quake-port...


It's not you I meant. The coder of GLQuakeWOS (Massimiliano Tretene) wants to do a WOS port of Duke3D too. I've nothing against the guy but none of his Quake ports ever worked on my machines (although they did work on VooDoo cards, and since Duke doesn't use 3D acceleration I have no reason to believe there'd be the same problem).

But if you want a bug report, there's nothing much I can say. Duke loads, it doesn't play a demo, shows the menu screen after a push of the spacebar then promptly freezes when you try to start a game. I have a Pegasos with Radeon too. I can confirm that it doesn't work for at least one other Pegasos/Radeon user too.
 

Offline KennyR

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Re: Duke Nukem 3D ported to AmigaOS and MorphOS
« Reply #2 on: July 26, 2003, 03:24:49 PM »
Because Windows isn't worth using.

(see avatar)