Welcome, Guest. Please login or register.

Author Topic: Simcity 2000  (Read 4413 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline KennyR

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 8081
    • Show all replies
    • http://wrongpla.net
Re: Simcity 2000
« on: July 19, 2004, 04:49:32 PM »
SimCity 2000 was one of the games that convinced Maxis that the Amiga just couldn't cut it any more. When it was released, nobody much had more than an 020, and that combined with AGA made the game unplayable.
 

Offline KennyR

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 8081
    • Show all replies
    • http://wrongpla.net
Re: Simcity 2000
« Reply #1 on: July 22, 2004, 08:45:50 PM »
@Chaoslord

Last time I looked, Total Chaos didn't scroll. Maybe you should try implementing scrolling of 256 colour high res AGA screens and see how fast the redraw is.
 

Offline KennyR

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 8081
    • Show all replies
    • http://wrongpla.net
Re: Simcity 2000
« Reply #2 on: July 22, 2004, 09:24:29 PM »
Quote
Chaoslord wrote:
> Maybe you should try implementing scrolling of 256 colour high res AGA screens and see how fast the redraw is.

Did that years ago. It scrolled at 50 fps.


To put it politely, I'm sceptical about that. That's a lot of graphics data to be shifting around, and AGA bandwidth is tight.

Quote
The ppl who coded SimCity2000 for Amiga didn't really like the Amiga and didn't care if the game turned out crap or not. They weren't willing to do the work to code it correctly. The same is true for countless other ported games.


They had a budget and a timelimit. They didn't have the luxury of tweaking the port to work on slow and practically obsolete AGA hardware when a simple, untweaked version worked well on VGA/SVGA cards.