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Author Topic: Anyone still use ADoom?  (Read 7058 times)

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Offline JoNty

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Re: Anyone still use ADoom?
« on: October 14, 2003, 10:11:38 AM »
@Matt_H
ADoom's good, but DoomAttack beats it into the ground on 68K.

Shame most of the good game porters have left the platform.

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JoNty
 

Offline JoNty

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Re: Anyone still use ADoom?
« Reply #1 on: October 14, 2003, 10:12:14 AM »
@Matt_H
ADoom's good, but DoomAttack beats it in the ground on 68K.

Shame most of the good game porters have left the platform.

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JoNty

[color=FF3300]DOUBLE POST! DELETE ME![/color][/b]
 

Offline JoNty

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Re: Anyone still use ADoom?
« Reply #2 on: October 15, 2003, 12:11:37 PM »
@Im>bE
"Doom has too little playability for my taste. Suits simple minded ppl tho I guess."

Which games do you play, Im>bE? Being an intellectual interested in game developement and all?

Gotta love it when a guy uses a girl as their avatar though.

@CU_AMiGA
"Yeah! I heard good stuff about DoomAttack as well. Not sure if it is as good as Adoom though!"

Chances are you've tried it, but didn't configure it properly, or haven't actually tried it at all. Like I said, it's truck loads better than ADoom. It's faster, got loads more features, and has a GUI.

Try it, but with the right renderer and config, and you'll never run ADoom again.

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Offline JoNty

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Re: Anyone still use ADoom?
« Reply #3 on: October 15, 2003, 08:08:50 PM »
@CU_AMiGA
DoomAttack doesn't need RTGMaster. It uses it's own rendering plugin system.

Use the right plugin, and a good resolution.

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JoNty