Welcome, Guest. Please login or register.

Author Topic: bedroom programming teams  (Read 4461 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline bhoggett

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1431
    • Show all replies
    • http://www.midnightmu.com
Re: bedroom programming teams
« on: December 17, 2003, 06:28:23 PM »
Well, I'm developing something and it's done in the best "bedroom programmer" tradition, but it looks unlikely that it will run on AmigaOS4 or MorphOS any time soon (which may not be a problem, as it won't be ready any time soon  :-D ).

It might run on AmigaOne and Pegasos under Linux or MacOS X though.

Seriously though, pretty much all of the development for the Amiga-like platforms will come from bedroom programmers. There isn't enough of a market to support professional teams, unless they subsidise their Amiga work from other platforms, as Hyperion do.
Bill Hoggett
 

Offline bhoggett

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1431
    • Show all replies
    • http://www.midnightmu.com
Re: bedroom programming teams
« Reply #1 on: December 17, 2003, 06:49:43 PM »
@dammy

Quote
Any chances for it to be ported to AROS?  :-D


As much chance as there is of porting it to AmigaOS4 or MorphOS, which is to say "it's not up to me".

Put simply, I'm developing it in Python using pygame (the python SDL wrapper) and wxPython (the wxWindows wrapper). All of it is open-source portable technology, so if native versions of each were ported/developed for X operating system, then my game (for that is what it is) will work on that platform. I won't be doing any porting as such. As it stands, the same code works for Windows and Linux x86, and should also work under MacOS X and LinuxPPC, although I have no access to the latter two so cannot speak from experience.  
Bill Hoggett
 

Offline bhoggett

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 1431
    • Show all replies
    • http://www.midnightmu.com
Re: bedroom programming teams
« Reply #2 on: December 18, 2003, 10:36:36 PM »
Quote

HopperJF wrote:

yes! do an OS X version pleease!  :-D


Well, I've dropped any wxWindows or wxPython dependency from the client, so now any platform only needs Python, SDL and PyGame ports (plus maybe one or two fairly standard Python extensions which should not be a problem for porters).

As it stands, it will definitely run on Windows, Linux and MacOS X at the very least. Mind you it's OT in this thread, at least for the time being.
Bill Hoggett