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Author Topic: tales of tamar  (Read 6359 times)

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Offline bhoggett

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Re: tales of tamar
« on: November 19, 2003, 05:56:40 PM »
@mantisspider

I think you've got your wires crossed somewhere.

What you pay for is a number of turns in total (you can buy more  when they run out). A turn is counted as a game turn in which your realm is alive. It doesn't matter if you actually send a turn in or not, you will use up a turn either way.

The game runs at the rate of one turn per day, Not being able to take your turn on any one day may or may not have serious consequences, depending on your circumstances in the game.

Your game does not get cancelled unless your realm dies (i.e. you lose your last town) or you are caught breaking one of the few rules (i.e. cheating). Players have been known to be away for two weeks at a time with little damage to their realms. OTOH, if your timing is bad, one day away from the game could make all the difference.

Either way, Tamar is not expensive and worth playing if you like that type of game.
Bill Hoggett
 

Offline bhoggett

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Re: tales of tamar
« Reply #1 on: December 02, 2003, 11:57:41 PM »
Mine never crashes.  :-D

MUHAHAhahahahaaaaaa.....
Bill Hoggett
 

Offline bhoggett

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Re: tales of tamar
« Reply #2 on: December 03, 2003, 03:55:39 AM »
@KennyR

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I got Tales of Tamar free with my Pegasos this May. I haven't gotten around to registering it and I probably won't ever.

That's fair enough. Easy come, easy go.

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It's too daunting if you don't have the manuals.

Nah. The manual don't help much, trust me. Besides, the English manual is available for free download IIRC.

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And I just don't like the idea of paying for a game I already own.

?

You mean you don't like paying per turn? That's fair enough, but it is standard practice for play-by-mail games that dates back long before computers became popular.

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Sorry. I toyed with the idea for a while but I've made up my mind.

Well, the copy you have is essentially a promotional freebie, like a Lite version of a commercial application included in a software bundle.

I don't see how the funding and payment model is something to complain about. If you didn't pay per turn, and all play was free after you bought the software, then the initial cost would have to be in three figures and there could be no promotional copies at all. This would be counter productive as many people would be put off by the high price, and the folks running the game would be signing on to an idefinite commitment to service their customers, even well after sales dry out. When you think about it, that would be unworkable.

Besides, if you look at it in terms of cost/playing time, you'll find that ToT is better value than games like Quake II or Shogo.
Bill Hoggett