@Ohno
Amiga Inc. is doing quite a good job at shutting up until they have something to show these days, so you don't have to target them. Since I'm one of those developers under NDA/SDA and I've been praising the Amiga-Anywhere environment I think you're attacking me among others?
Anyone singing the praises of vapour, yes.
You want us to shut up? So we cannot respond to people attacking something without even trying it, while we actually know at least a little bit what we are talking about? I expected a bit more constructive critisism from you.
The point is that nothing of what you say is verifiable. In order to veryfy it, one has to sign and NDA and SDA, and if they find out you were telling porkies the NDA prevents them from revealing it.
There are a few early examples of Amiga-Anywhere content available (gamecards) so it is not vapourware anymore.
Aren't those game cards about two years old? What proof do they contain of Amiga Inc's contribution?
I think the lack of any product for the last two years says a lot more than those gamecards do.
The chances of any quality software being released gratis on AmigaDE? Nil.
Not true.
You're not thinking straight. If the software is of any quality, Amiga Inc will assume they can make money out of it and will not release distribution rights back to the author. The only way for this to change would be if there was so much software being developed, that Amiga Inc. would only cream off the best 5% of titles and reject the rest, therefore leaving lots of other software of quality for alternative distribution. But it takes quite a leap of imagination to see that happening any time in the forseable future.
Not true. (doom and quake were ported pretty quickly).
Yes, they were. So quickly that I believe they were ported
before the SDA was even introduced.
So, which parts of Amiga Inc's proprietary contribution do the Doom and Quake ports make use of, and how do they get around including proprietary code into a GPL release?
At least those geeky programmers are having fun.
Yes, you said so before. In fact that was the only thing you could come up with when I asked what made AmigaDE so special. That and the way TAO implemented something, which has nothing to do with Amiga Inc's contribution at all. Well, programmers having fun is very nice, but it's hardly enough to make a platform successful.
Besides.. Linux started out as a platform for geeky programmers too and today it is becoming more and more of a threat to Microsoft Windows in the corporate world and will get better in the years to come. When the Mozilla team got together it started out as a team of geeky programmers to. They now have a very good browser which will get even better in the years to come.
Neither Linux nor Mozilla had to put up with the restrictions and secrecy surrounding AmigaDE. It's not the technology that sucks, it's the approach.
You wanted quality apps on DE. Well quality takes time. It took Linux years to get where it is today and Mozilla took years as well.
So? Both rapidly acquired veritable armies of developers, and it still took them ages. Where will AmigaDE get with the few people prepared to put up with Amiga Inc's demands? Not to mention that for every Linux or Mozilla there are twenty other projects that vanished without a trace.
Now seriously.. Your message was only posted to start a flamewar, wasn't it?
No, it wasn't, and I'm getting pretty sick of people always making the same accusation when they don't want to answer my question.
What is it that makes AmigaDE special? Why will it attract people from alternative solutions? What makes it superior? What have Amiga Inc's added to int
ent to make it worth signing their draconian SDA agreement?
Isn't anyone capable of coming up with concrete factual and verifiable answers rather than just bombarding us with fluff?