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Author Topic: NVIDIA's C For Graphics  (Read 3154 times)

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Offline bhoggettTopic starter

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NVIDIA's C For Graphics
« on: June 15, 2002, 09:27:30 AM »
It's new from NVIDIA, and it's not a video card. In fact, it could help ATI (and Amiga).

When NVIDIA announces a new product, it's usually either an upgrade to an existing video card or a whole new architecture for most of us to drool over. This time around, it announced a computer language that's compatible with all video cards that support shaders.

Read the full GameSpy article here.

Bill Hoggett
 

Offline bhoggettTopic starter

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Re: NVIDIA's C For Graphics
« Reply #1 on: June 15, 2002, 05:49:19 PM »
Quote
The above quote is from Codeplay's Website. They don't seem to think its such a good idea.


Codeplay are developing an optimised compiler for 3D programming, and they would lose market if Cg proved to live up to nVidia's hype.

It's like believing Microsoft when they tell you Linux is evil.  :-)
Bill Hoggett
 

Offline bhoggettTopic starter

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Re: NVIDIA's C For Graphics
« Reply #2 on: June 15, 2002, 05:55:10 PM »
@Rodney

Please read the GameSpy article again. Cg will work on top of DirextX and OpenGL, and although Microsoft are mentioned, nVidia make it clear that they want to make Cg a cross-platform standard both in terms of software and hardware platforms.

The real question is whether the OpenGL compatibility of AmigaOS 4.0 will be up to scratch so that Cg would work on top of it.

Note also that Cg will be open source, which bodes well for portability/
Bill Hoggett