Dr_Righteous wrote:
I'm probably in the minority here, but I was unimpressed with the demo. It's painfully obvious to me most of the work was done in Lightwave, which is available on just about every platform out there. Call me oldschool, but I'm far more impressed by demos done primarily in code... Preferably assembler... Written to take full advantage of the system's hardware directly.
Damn I miss Future Crew.
Unlike some impressive-looking Amiga "demos" released lately, this is NOT just an animation player. Yes, some of the backgrounds are animated textures rather than 3D objects but the HUD-girl, the Robot fish, the greetings robot and the crow at the end are all proper texturemapped 3D objects.
The robot spider and mountain scenes crawled along nicely at about 5 fps on my 1200/060 so I guess they haven't been checked on a proper Amiga (Kalms' 060 card broke before they went to Assembly so he had to finish coding the demo in UAE).
There is no question whatsoever that what TBL are doing _is_ pushing the limits of what 060+AGA can do and I'm pretty certain there's a lot of good assembly code in there. If not only for the fact that Kalms' c2p routines seems to be used by quite a lot of other coders.
If you miss Future Crew, who to my knowledge never released an Amiga demo, I can't see why you're bashing TBL...