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Author Topic: New video of TBL Assembly 2006 demo  (Read 7127 times)

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Offline carls

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Re: New video of TBL Assembly 2006 demo
« on: August 13, 2006, 10:16:42 AM »
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Dr_Righteous wrote:
I'm probably in the minority here, but I was unimpressed with the demo. It's painfully obvious to me most of the work was done in Lightwave, which is available on just about every platform out there. Call me oldschool, but I'm far more impressed by demos done primarily in code... Preferably assembler... Written to take full advantage of the system's hardware directly.

Damn I miss Future Crew.


Unlike some impressive-looking Amiga "demos" released lately, this is NOT just an animation player. Yes, some of the backgrounds are animated textures rather than 3D objects but the HUD-girl, the Robot fish, the greetings robot and the crow at the end are all proper texturemapped 3D objects.

The robot spider and mountain scenes crawled along nicely at about 5 fps on my 1200/060 so I guess they haven't been checked on a proper Amiga (Kalms' 060 card broke before they went to Assembly so he had to finish coding the demo in UAE).

There is no question whatsoever that what TBL are doing _is_ pushing the limits of what 060+AGA can do and I'm pretty certain there's a lot of good assembly code in there. If not only for the fact that Kalms' c2p routines seems to be used by quite a lot of other coders.

If you miss Future Crew, who to my knowledge never released an Amiga demo, I can't see why you're bashing TBL...
Amiga: Too weird to live, too rare to die.
 

Offline carls

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Re: New video of TBL Assembly 2006 demo
« Reply #1 on: August 14, 2006, 08:20:24 PM »
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Piru wrote:
@Lando
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Well, there was Lapsuus (Future Crew = Future Mark = MadOnion 3dMark = Maturefurk)

Most of the FC guys left Remedy even before Max Payne. They do have a company called Bugbear Entertainment, but that's not related to futuremark, 3dmark or maturefurk (Bugbear relased FlatOut 2 recently).

No FC guys were involved in Lapsuus demo.

(This info is from Mikko, so it should be pretty accurate.)


Thanks for verifying this.

As for Second Reality, which is a very good demo IMO, it featured some stuff that couldn't be made with a consumer-level Amiga at that point. The shaded 3D city, for example. I'd say it means as much to the PC scene as, for example, Desert Dream does to the Amiga scene (which is quite a lot). Kefrens didn't really feature anything new or extremely groundbreaking in DD except the overall impression of a well-polished demo.

Lapsuus is a good demo, but the 2x2 c2p really bugs me. A lot of the features, such as motion blur, are more or less lost in the blocky display.
Amiga: Too weird to live, too rare to die.
 

Offline carls

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Re: New video of TBL Assembly 2006 demo
« Reply #2 on: August 14, 2006, 08:45:46 PM »
This thread inspired me to watch Desert Dream again. Holy crap what a demo that is! I mean, I know it's one of the best Amiga demos I've ever seen, but it was probably a year ago since I last watched it. Ahh, you've gotta love free culture when it's this good.
Amiga: Too weird to live, too rare to die.