Welcome, Guest. Please login or register.

Author Topic: Imagine render.  (Read 5019 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline HellCoderTopic starter

  • Sr. Member
  • ****
  • Join Date: Jun 2004
  • Posts: 279
    • Show all replies
    • http://elasticore.nl
Imagine render.
« on: September 20, 2006, 05:29:40 PM »
Phew, finally I've been able to finish my animation.
Look at the following animation and please tell me what you think of it. I'm currently rendering the same animation but than for 3D goggles. :)

Everything made on Amiga, sound track, encoding and rendering!!

:)

http://www.elasticore.nl/AmigaStuff/Pawns_Trace.mpg

And proof that it was made on the amiga.
http://www.elasticore.nl/AmigaStuff/Imagine_ActionEditor.gif
http://www.elasticore.nl/AmigaStuff/Imagine_StageEditor.gif
 

Offline HellCoderTopic starter

  • Sr. Member
  • ****
  • Join Date: Jun 2004
  • Posts: 279
    • Show all replies
    • http://elasticore.nl
Re: Imagine render.
« Reply #1 on: September 20, 2006, 07:28:58 PM »
Rendering time ?
Uuuh.. I'm not sure if I want to tell this.
I used the trace method which takes hours for a single frame. I've used four amiga's. Three with an 060 and one with a 040. (Yeah, I've got more)

Total rendering time 4 weeks. :(

I also wrote some conversion tool coz the format is being rendered in RGB mode. I convert this to raw MPG format and than compress it.

 

Offline HellCoderTopic starter

  • Sr. Member
  • ****
  • Join Date: Jun 2004
  • Posts: 279
    • Show all replies
    • http://elasticore.nl
Re: Imagine render.
« Reply #2 on: September 21, 2006, 06:21:41 AM »
About the animation, the sound was made in protracker and converted to a raw sound sample using a module to sample converter. I made two modules, one for the music and one for the effects. The timing was done by writing down the frame number in Imagine. The module is setup so that every frame is timed by a pattern step. That made it easy to synchronise the sound. The two samples are merged with soundprobe and written to HD for the encoder to use.

I've got more animations but need to spend some time setting up a new webpage again. I've got several that are rendered for 3D goggles. (Red/Green glass) The mixer for the stereoscopic stuff was also made for the amiga as a small CLI tool. :)

About the rendering time:
I had four Amiga's running 4 weeks non stop to render this. Convertion to mpg was just one weekend. :)
 

Offline HellCoderTopic starter

  • Sr. Member
  • ****
  • Join Date: Jun 2004
  • Posts: 279
    • Show all replies
    • http://elasticore.nl
Re: Imagine render.
« Reply #3 on: October 09, 2006, 05:58:23 PM »
It's all about creativity!
Here you'll find the stereoscopic animation!!!

The animation in 3D stereoscopic
http://www.elasticore.nl/AmigaStuff/Pawns_Stereo.mpg

Another one with stereoscopic
http://www.elasticore.nl/AmigaStuff/MinePlacer_StereoScopic.mpg

A webcam animation with Imagine rendering foreground and background
http://www.elasticore.nl/AmigaStuff/Walking.mpg

Anything is possible in Imagine!!!


 

Offline HellCoderTopic starter

  • Sr. Member
  • ****
  • Join Date: Jun 2004
  • Posts: 279
    • Show all replies
    • http://elasticore.nl
Re: Imagine render.
« Reply #4 on: October 15, 2006, 06:41:17 PM »
The tool I used isn't a known tool, just a small program I wrote to convert RGB files to YUV formats which can be feeded to Mpeg converter tools.

It's a bit hard to use as I added to imagine project hardcoded in the executable. (yeah, lazy {bleep})

If you really like it I need to spend some time making it actually usable for more than 1 person. :)
 

Offline HellCoderTopic starter

  • Sr. Member
  • ****
  • Join Date: Jun 2004
  • Posts: 279
    • Show all replies
    • http://elasticore.nl
Re: Imagine render.
« Reply #5 on: October 15, 2006, 08:42:15 PM »
Quote
So why do you prefer RGB to ILBM? Whats the difference??


I don't prefer RGB above ILBM. I assume you can also use ILBM and get the same quality. I once wrote my own animation encoder/decoder (for HellChess) and using plain RGB values was easier for that. I re-used that piece of code.




 

Offline HellCoderTopic starter

  • Sr. Member
  • ****
  • Join Date: Jun 2004
  • Posts: 279
    • Show all replies
    • http://elasticore.nl
Re: Imagine render.
« Reply #6 on: March 13, 2007, 08:18:54 AM »
New render available, this is actually a part of a much bigger animation I'm working on.

http://www.elasticore.nl/AmigaStuff/RobotMaster.mpg

This was also made on the Amiga with Imagine 5.1. Custom textures were also made (cactus) although you hardly see them.