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Author Topic: Ipodified Doom  (Read 7191 times)

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Offline Hyperspeed

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Re: Ipodified Doom
« on: February 23, 2007, 07:37:23 AM »
Quote
by odin:
Same reason people still use Amigas to browse the web or climb the Sagarmatha =).


People use Amigas to climb the Sagarmatha?

:inquisitive:



How can an iPod execute programs anyway, I thought it was just a hardware MP3 decoder... the newer ones able to play DiVX.

Anyone got one of those phones Amiga Inc. were making AmigaDE for ... or whatever it was...

:-D
 

Offline Hyperspeed

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Re: Ipodified Doom
« Reply #1 on: February 24, 2007, 03:07:19 AM »
So what kind of CPU/RAM/GFX does your average iPod have?

:lol:
 

Offline Hyperspeed

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Re: Ipodified Doom
« Reply #2 on: March 11, 2007, 11:43:37 PM »
I think there were a few games that signalled your platform had a bit of support back in the 90s.

Streetfighter 2, Doom, Quake, Myst and Duke Nukem were the ones I remember. I suppose the Amiga getting Wipeout 2097 was a big coup also.

Things are more multi-platform with less exclusives these days though.

I still think a modern modded games console falls short of an A1200 in terms of versality though. Mobile devices have been living in cuckoo land as far as I can work out... all they do is play MP3 and video, maybe have wireless stuff and a camera.

Where is the productivity? Where is the creativity?
 

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Re: Ipodified Doom
« Reply #3 on: March 13, 2007, 04:14:57 AM »
An iPod with an USB keyboard...!?

No, I mean they could have Star Trek style language interpreters for improving communication, Scala-style presentation software so you can take your presentations in your pocket, Deluxe Paint or Wordworth type packages for creating images/documents for upload to the web or to beam to friends.

At the moment these portable devices are for the consumer and not the creator.

And how long is it going to take them to allow you to pay for goods/services with your PDA. PayPal mobile isn't the most instantaneous process ever...