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Author Topic: Atari vs Commodore which one was stupider.  (Read 10724 times)

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Offline Hyperspeed

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Re: Atari vs Commodore which one was stupider.
« on: March 09, 2006, 05:19:42 AM »
Wasn't Atari responsible for burying millions of cartridges of ET in a desert landfill because it was so crap?

I think the Jaguar was woefully underdeveloped as it was a 64-bit machine that couldn't do the 3D of Starfox on the 16-Bit SNES. Also the joypad was a little stiff.

At least the CD32 integrated a CD-ROM into itself (the Jag eventually got a Mega-CD style bolt-on CD drive).

I'm not sure Commodore marketed the Amiga poorly... after all the launch in '85 featured Andy Warhol and Blondie. What more could you ask for!?

Here in the UK there were Comic Relief charity bundles of the A600, the A1200 Desktop Dynamite pack featured a bundled licensed movie game (Dennis), they even put a CD32 advert on the billboard opposite Sega's London HQ!

I never saw a TV commercial for either Atari or Commodore though, which is odd.
 

Offline Hyperspeed

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Re: Atari vs Commodore which one was stupider.
« Reply #1 on: March 10, 2006, 01:23:49 AM »
Quote
By KThunder:
atari put all its eggs in the jaguar basket but didnt get the third parrty support it needed and got ripped in the gaming mags. it was a very capable system for the time.

saturn < 250,000 poly/sec
playstation < 250,000 poly/sec
n64 < 100,000 poly/sec
jaguar < 35,000 poly/sec
32x < 30,000 poly/sec
3do < 30,000 poly/sec

all above were estemated from chipset timing and estemated real game capabilities


EDIT:
------------------------------
BlizzardVision - 2,000,000 (!)
------------------------------
Saturn - 500,000
Playstation - 350,000
N64 - 200,000
32X - 150,000
Jaguar - 40,000
3D0 - ???

These were the figures I remember being bandied about at the time.

Remember, the 32X may have had a Doom port with a smaller window but comparing Iron Soldier (Jag) to MetalHead (32X) you get the impression the latter's 3D capability was way more advanced, particularly with texture mapping.

32X had Virtua Fighter in 3D polygons, and for Yu Suzuki to even contemplate this the 32X must have had a polygon quota at least comparable to the N64.

Jaguar Alien Vs Predator and Tempest 2000 were both real killers though and I haven't quite seen what Battlesphere has to offer.

The CD32 really was pushing it by not adding something new for console-heads to shout about. Akiko wasn't going to get that much attention when it should have been part of AGA.

What is meant by 'Chunky Pixel' anyway, I read it was a 1:1 pixel but then NTSC 640x480 is 1:1 (with overscan)?

EDIT:
We never did get a handheld/laptop Amiga...
:-(
 

Offline Hyperspeed

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Re: Atari vs Commodore which one was stupider.
« Reply #2 on: March 10, 2006, 04:01:51 AM »
Actually InTheSand that was very good.

The term 'chunky' really is a bit misleading isn't it... and since the PC always used this method why did the Amiga deviate from this?

If I visualise your description I get the display being made up a bit like placing consecutive bits of grease-proof paper over each other, each with something written on it.

I suppose every cloud has a silver lining and maybe the planar system of the Amiga had benefits...

What were they?

:-D
 

Offline Hyperspeed

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Re: Atari vs Commodore which one was stupider.
« Reply #3 on: March 10, 2006, 05:49:08 AM »
What other machines used planar systems?

I bet the Megadrive/Genesis did, you couldn't get smoother scrolling than Sonic The Hedgehog games.

Also, HAM modes, how would you explain this technology - I raise this since both the Amiga and Atari Jaguar could do them.

Alien Vs Predator on Jaguar was a fps that actually played in HAM mode!
 

Offline Hyperspeed

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Re: Atari vs Commodore which one was stupider.
« Reply #4 on: March 12, 2006, 07:42:08 AM »
Psy: When/what did Sega use Pentium chips for?

I think if AAA had any 3D capability it would have been similar to the 3DO.

It was things like Virtua Racing and Starwing that got polygon processing into the mainstream, I think everyone had been sleeping up until that point.

Both Commodore and Atari made some peculiar decisions in terms of upgrade progression though... look at the A500/A500+/A600 and the Lynx I/Lynx II.
 

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Re: Atari vs Commodore which one was stupider.
« Reply #5 on: March 12, 2006, 04:44:41 PM »
Where can you buy The Deathbed Vigil on DVD/VCD?

Is it just pot luck on eBay?
 

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Re: Atari vs Commodore which one was stupider.
« Reply #6 on: March 14, 2006, 09:09:11 AM »
Wow, thanks Nitro!

I've just ordered the Euro PAL DVD with postage for 40 USD.

PayPal said D.Haynie will appear on my bank statement...

That's a bit like Jesus appearing on peoples' toast!

:-D
 

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Re: Atari vs Commodore which one was stupider.
« Reply #7 on: March 14, 2006, 09:39:52 AM »
:-D

Speaking of ghostly images, didn't Andy Warhol paint Debbie Harry on Deluxe Paint or something when the A1000 was released?

Was there any file or painting made public of this?
 

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Re: Atari vs Commodore which one was stupider.
« Reply #8 on: March 15, 2006, 06:58:28 PM »
I like the Saturn and Jaguar too. The Jag is worth finding just for Tempest 2000 and it's fantastic soundtrack/psychadelic visuals.

The Saturn conversion of Virtua Fighter 2 and Sega Rally were so arcade perfect the machine should have lived to a grander age. It did well, in terms of sales, in Japan.

As for Atari Vs Commodore, I think from the fact Amiga went PowerUP/G3 suggests Commodore gave the machine sufficient launch velocity (at least with it's wallet).