By KThunder:
atari put all its eggs in the jaguar basket but didnt get the third parrty support it needed and got ripped in the gaming mags. it was a very capable system for the time.
saturn < 250,000 poly/sec
playstation < 250,000 poly/sec
n64 < 100,000 poly/sec
jaguar < 35,000 poly/sec
32x < 30,000 poly/sec
3do < 30,000 poly/sec
all above were estemated from chipset timing and estemated real game capabilities
EDIT:
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BlizzardVision - 2,000,000 (!)
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Saturn - 500,000
Playstation - 350,000
N64 - 200,000
32X - 150,000
Jaguar - 40,000
3D0 -

These were the figures I remember being bandied about at the time.
Remember, the 32X may have had a Doom port with a smaller window but comparing Iron Soldier (Jag) to MetalHead (32X) you get the impression the latter's 3D capability was way more advanced, particularly with texture mapping.
32X had Virtua Fighter in 3D polygons, and for Yu Suzuki to even contemplate this the 32X must have had a polygon quota at least comparable to the N64.
Jaguar Alien Vs Predator and Tempest 2000 were both real killers though and I haven't quite seen what Battlesphere has to offer.
The CD32 really was pushing it by not adding something new for console-heads to shout about. Akiko wasn't going to get that much attention when it should have been part of AGA.
What is meant by 'Chunky Pixel' anyway, I read it was a 1:1 pixel but then NTSC 640x480 is 1:1 (with overscan)?
EDIT:
We never did get a handheld/laptop Amiga...
:-(