No, the Dreamcast has a TOTAL of 16MB of memory.
Sega Dreamcast - 16MB
Sony Playstation 2 - 24MB
Nintendo Gamecube - 40MB
Microsoft X-Box - 64MB
Odd then that a CD32 with SX32-Pro can have up to 130MB of memory.
:-D :-D :-D
The Dreamcast definately didn't appear as technically inferior to the PS2 however. In situations where multi platform games were compared the Dreamcast often had smoother, more refined graphics (Ready 2 Rumble 2). Certainly, comparing the awesome Shenmue 2 on Dreamcast to Shenmue 2 on X-Box will prove that there isn't a significant difference in hardware and the Dreamcast's demise was down to the fact Sega (unlike Microsoft) could not afford to lose $300m a year `buying' the public. Something the Monopolies and Mergers Commission should have been told about. Sony and Microsoft, unlike Sega and Nintendo don't make a penny on their consoles and rely solely on software license revenues. They also report the success of each game division on how many millions of dollars less they lost this year to last.
Dreamcast had the advantage of a visual memory card, something Sony tried to copy with the Pocketstation for the PSone. There's a lot of underground programming going on for the Dreamcast with ports of NetBSD, Linux and emulators for all the old consoles/handhelds. It's become a bit of a rebel machine like the Amiga!