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Author Topic: Would it be possible to emulate NeoGeo AES on 68k Amiga  (Read 3977 times)

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Offline Hyperspeed

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Re: Would it be possible to emulate NeoGeo AES on 68k Amiga
« on: December 17, 2004, 08:13:51 PM »
NeoGeo ROMs are massive so the first thing you'd need is a lot of
memory.

Then there's the issue of the joysticks - they were brilliant and
playing Fatal Fury on the Cheetah Bug wouldn't be quite so hardcore.

:-D :-D

I tried Basebal 2020 on MAME and it was seriously bad. Maybe PowerPC
can do it reasonably (I saw Art of Fighting on a P166 MMX once at full
speed).

We can't even get full speed on '060 AmiGenerator and the NeoGeo had
sprite-scaling/rotation, more colours and much more/bigger sprites.

However, it makes you wonder why an '060 can't emulate an '00 with 1:1
like Shapeshifter. If the custom chips of the AES could be hardware
assisted like the MAS Player...

:-)

Maybe a home brewed PCMCIA slot adaptor could be made for the AES
memory cards.

;-)
 

Offline Hyperspeed

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Re: Would it be possible to emulate NeoGeo AES on 68k Amiga
« Reply #1 on: December 18, 2004, 05:48:45 AM »
I remember Alien Vs Predator on Atari Jaguar used a HAM mode and the
framerate wasn't too smoothe to say the least. The Jag used a 68000
but the custom chips were each about '040 25Mhz power.

The NeoGeo may have a 4,096 colour palette but I think it's
limited to 256 colours at any one time - so a standard NTSC:Lo Res
mode would be adequate as long as it's AGA.

I'd much prefer it if we had a decent Megadrive (/Genesis) emulator.
It's so much more realistic to emulate and the games were far better.
Give me Sonic and Streets of Rage over Metal Slug and Art of Fighting
any day!


:-D :-D :-D