Welcome, Guest. Please login or register.

Author Topic: How can I record amiga games music on CD?  (Read 3237 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline pantofisTopic starter

  • Newbie
  • *
  • Join Date: May 2004
  • Posts: 7
    • Show all replies
How can I record amiga games music on CD?
« on: June 08, 2005, 04:08:31 PM »
Hi, all I want to do is create a cd of my favourite amiga tunes.
What I did is this: I connect the amiga analog outputs to my PC soundcards analog inputs. Then I push record on Wavelab. Done. However: there's a grotesque amount of transformator noise (constant rumble @ 50Hz...) and the signal amplitude is way too low. I could amplify the signal, but then the noise gets louder too.

My question is: how can I extract the pure, authentic sound of the amiga 500, without noise etc? any digital ways (spdif or alike?)

Question 2: has anybody found a way to record amiga music from http://exotica.fix.no/frames.html onto audio cd? How do I do this?

Thanks in advance, Ivan
 

Offline pantofisTopic starter

  • Newbie
  • *
  • Join Date: May 2004
  • Posts: 7
    • Show all replies
Re: How can I record amiga games music on CD?
« Reply #1 on: June 10, 2005, 01:47:08 PM »
Hello again! Thanks for all advices!

For the winamp solution. My winamp plays mods, but I just can't figure out how to make a wav from there. Anyway some mods sound different from the real thing.

The deliplayer is very nice actually as it does play these strange things in the lha's and lha's themselves too! The sound is still not quite authentic (robocod,   lotus etc.). It tends to be smoother. Furthermore the wav recorder functions only for mono (shareware)!

My solution at last is still the analogue way...
As somebody here advised me, I made sure both comuters are equally grounded. And most importantly I plug off the cable tv-antenna from the tv(my amiga500 monitor)! That one made most of the noise.
There's still a little amount of noise there, but it's tolerable for me. I have also amplified the input signals within my soundcard +12 dB, so I can use more of the 16 bits of Wavelab.

This solution however requires that I actually have to play the game in order to get to a certain ingame music (lemmings!).

Thanks again, Pantofis