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Author Topic: How do you port games from PC to Amiga?  (Read 13282 times)

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Offline Allen

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Re: How do you port games from PC to Amiga?
« on: January 03, 2007, 09:41:50 AM »
Starrfoxx.

A commendable posting.  However as many have said, maybe a little too adventurous :)

I know this will sound pretty bad but - as some have said already.  You need to narrow your scope.

Ignore writing code for the Amiga.  Program for Windows.  I say this because you will find little help out there on the quirks of AmigaOS programming and almost too much information on programming Windows.

I know.  I looked.  I write games for fun and have written both Amiga and Windows games.  Albeit non-commercially.

I used to run the MiniGL group when there was such a thing so believe me when I say that you will struggle to find decent examples of AmigaOS code on the web.

So try and convince yourself to write a Windows game.  Be all means once you have an idea of the basic structure of a game then port that to AmigaOS but I would really advise you to start on Windows.

Also start with Tetris.  There are thousands of websites on this "simple" game.

Something that you may want to investigate is

http://www.gamedev.net/

a brilliant resource of code snippets and forums.

Oh and use C++ or C# as both languages are reasonably easy to learn and are again WELL documented.  I would advise against using VBCC or GCC look at the Microsoft Express versions (which are free) as these are much more beginner friendly.

http://msdn.microsoft.com/vstudio/express/visualc/

http://msdn.microsoft.com/vstudio/express/visualcsharp/default.aspx

Good luck.