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Author Topic: No Commodore 64 emualtor for iPhone  (Read 8410 times)

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Offline koaftder

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Re: No Commodore 64 emualtor for iPhone
« on: June 23, 2009, 01:41:03 PM »
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Publisher Manomio thought it was on to a good thing; cashing in on all those iPhone users still desperate to hear the congratulatory speech at the end of Impossible Mission, but despite apparently having the vocal support of Apple Europe, the completed application fell foul of the iTunes rules and won't be available.


Boo Hoo. I'm registered in the dev program for iPod Touch/iPhone and the first thing I did was read the license. No doubt they did too. No whining when violate terms you willfully agreed to.

Apple probably doesn't want to risk liability from hosting rom warez on iTunes, but I'd guess the main reason for the no VM clause is to prevent folks from completely subverting the app store.
 

Offline koaftder

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Re: No Commodore 64 emualtor for iPhone
« Reply #1 on: June 23, 2009, 02:05:17 PM »
Quote from: bloodline;513045
Any object to continuing this thread as a disscusion regarding writing an emulator in Javascript and using the HTML 5 DOM for I/O... I suggest we stet with the C64 as our ref platform :)


I think that would be awesome. Isn't there an NES emulator floating around, written in JS? 500MHz ARM should be enough to do it, even with all the overhead.